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<blockquote data-quote="Erebus" data-source="post: 1061425" data-attributes="member: 8616"><p>Nothing new here, I'm sure, but these are some (untested) house rules I'd like to use in my d20/D&D fantasy-type game (relatively low magic -- think WoT d20 -- but I'm not sure how it will work quite yet). </p><p></p><p>Basically, as in Star Wars d20, each 1st-level character starts with a certain grouping of "starting feats" depending upon his starting class. For example, a 1st-level fighter begins the game with the following "starting feats" package:</p><p></p><p>Shield Proficiency</p><p>Tower Shield Proficiency</p><p>Armor Proficiency (light, medium, and heavy)</p><p>Simple Weapon Proficiency (all)</p><p>Martial Weapon Proficiency (all)</p><p></p><p>A 1st-level wizard who multiclassed into fighter at 2nd level would actually need to purchase the above package, albeit perhaps at a discount. I was thinking of using 2 different feats:</p><p></p><p><strong>Armored Combat Training [General, Fighter]</strong></p><p>Prerequisite: At least one level of Cleric, Fighter, or Paladin.</p><p>Benefit: You gain proficiency in all types of armor and shields, with the exception of tower shields.</p><p>Special: 1st-level characters who start as Clerics, Fighters, or Paladins receive this feat for free as part of their starting feats.</p><p></p><p><strong>Martial Weapons Training [General, Fighter]</strong></p><p>Prerequisite: At least one level of Barbarian, Fighter, Paladin, or Ranger.</p><p>Benefit: You gain proficiency in all simple and martial weapons.</p><p>Special: 1st-level characters who start as Barbarians, Fighters, Paladins, or Rangers receive this feat for free as part of their starting feats.</p><p></p><p>So, a Fighter's starting package would actually look like this:</p><p></p><p>Armored Combat Training</p><p>Martial Weapons Training</p><p>Tower Shield Proficiency</p><p></p><p>The drawback, of course, is any character who multiclasses into Fighter from another class would have to buy as many as 3 feats just to catch up to the character who started his career as a Fighter. I happen to like this approach since it represents the idea that a character who starts as a Fighter has spent a great deal of time in training with armor and weapons "before" 1st-level. It doesn't really make much sense to me that a Wizard could suddenly wake up one day and start wearing full plate and swinging a greatsword with ease. IMHO, at least, feats do a good job of representing the sacrifice one has to make to realize these abilities. YMMV, of course.</p><p></p><p>I was also thinking of using such an idea to extend to spellcasting classes, as well. For example, Clerics would begin with a Divine Caster starting feat, Wizards would begin with a Arcane Caster starting feat, etc. </p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Erebus, post: 1061425, member: 8616"] Nothing new here, I'm sure, but these are some (untested) house rules I'd like to use in my d20/D&D fantasy-type game (relatively low magic -- think WoT d20 -- but I'm not sure how it will work quite yet). Basically, as in Star Wars d20, each 1st-level character starts with a certain grouping of "starting feats" depending upon his starting class. For example, a 1st-level fighter begins the game with the following "starting feats" package: Shield Proficiency Tower Shield Proficiency Armor Proficiency (light, medium, and heavy) Simple Weapon Proficiency (all) Martial Weapon Proficiency (all) A 1st-level wizard who multiclassed into fighter at 2nd level would actually need to purchase the above package, albeit perhaps at a discount. I was thinking of using 2 different feats: [B]Armored Combat Training [General, Fighter][/B] Prerequisite: At least one level of Cleric, Fighter, or Paladin. Benefit: You gain proficiency in all types of armor and shields, with the exception of tower shields. Special: 1st-level characters who start as Clerics, Fighters, or Paladins receive this feat for free as part of their starting feats. [B]Martial Weapons Training [General, Fighter][/B] Prerequisite: At least one level of Barbarian, Fighter, Paladin, or Ranger. Benefit: You gain proficiency in all simple and martial weapons. Special: 1st-level characters who start as Barbarians, Fighters, Paladins, or Rangers receive this feat for free as part of their starting feats. So, a Fighter's starting package would actually look like this: Armored Combat Training Martial Weapons Training Tower Shield Proficiency The drawback, of course, is any character who multiclasses into Fighter from another class would have to buy as many as 3 feats just to catch up to the character who started his career as a Fighter. I happen to like this approach since it represents the idea that a character who starts as a Fighter has spent a great deal of time in training with armor and weapons "before" 1st-level. It doesn't really make much sense to me that a Wizard could suddenly wake up one day and start wearing full plate and swinging a greatsword with ease. IMHO, at least, feats do a good job of representing the sacrifice one has to make to realize these abilities. YMMV, of course. I was also thinking of using such an idea to extend to spellcasting classes, as well. For example, Clerics would begin with a Divine Caster starting feat, Wizards would begin with a Arcane Caster starting feat, etc. -E [/QUOTE]
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