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*Dungeons & Dragons
Starting first 5e D&D game - need some help about amount of sessions for campaign
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<blockquote data-quote="DEFCON 1" data-source="post: 7283884" data-attributes="member: 7006"><p>The scope of a campaign has little to do with the number of levels you get through, and more about what the arc of the characters are. My personal belief is to not worry about game mechanics (of which Levels are a main part) and instead worry about what your players do and accomplish. You can have a successful campaign where the PC never level up AT ALL, because it is what they do with what they have that will be memorable, not the acquiring of "new abilities" every couple of sessions.</p><p></p><p>So in that regard... especially if you are only having ten 4-hour sessions in a year... make the <em>adventure</em> of each session the focal point, not the leveling up. To best accomplish this, (and because you think levels 1 to 5 would be more limited in scope)... I'd say start the PCs at Level 5 (the level where the game considers PCs now experienced veterans of the adventuring game) and go from there. Make each adventure interesting and compelling, with the understanding that the PCs are now strong enough to take on a good number of the terrestrial monsters in the Monster Manual with little fear of getting one-shotted. Which means you can now challenge them, but not feel you need to worry about them. Plus, each PC will now have their signature abilities (martial characters have Extra Attack, casters have 3rd level spells) so they will have plenty of mechanical abilities to keep them interested and occupied.</p><p></p><p>At this point you can then just play the game, see how they take to their abilities at 5th level, and then decide whether or not speed-leveling once each session is necessary, or if you can slow down, not worry about it, and bump them to 6th level a couple sessions in. At the end of the day... getting from 5th to 10th level in a campaign is just as compelling as trying to get from 1-20. And for a campaign that WON'T have sessions every single week for a couple years... in many ways will be MORE compelling then trying to cram 20 levels in.</p><p></p><p>Of course, that's just my opinion... I could be wrong.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7283884, member: 7006"] The scope of a campaign has little to do with the number of levels you get through, and more about what the arc of the characters are. My personal belief is to not worry about game mechanics (of which Levels are a main part) and instead worry about what your players do and accomplish. You can have a successful campaign where the PC never level up AT ALL, because it is what they do with what they have that will be memorable, not the acquiring of "new abilities" every couple of sessions. So in that regard... especially if you are only having ten 4-hour sessions in a year... make the [I]adventure[/I] of each session the focal point, not the leveling up. To best accomplish this, (and because you think levels 1 to 5 would be more limited in scope)... I'd say start the PCs at Level 5 (the level where the game considers PCs now experienced veterans of the adventuring game) and go from there. Make each adventure interesting and compelling, with the understanding that the PCs are now strong enough to take on a good number of the terrestrial monsters in the Monster Manual with little fear of getting one-shotted. Which means you can now challenge them, but not feel you need to worry about them. Plus, each PC will now have their signature abilities (martial characters have Extra Attack, casters have 3rd level spells) so they will have plenty of mechanical abilities to keep them interested and occupied. At this point you can then just play the game, see how they take to their abilities at 5th level, and then decide whether or not speed-leveling once each session is necessary, or if you can slow down, not worry about it, and bump them to 6th level a couple sessions in. At the end of the day... getting from 5th to 10th level in a campaign is just as compelling as trying to get from 1-20. And for a campaign that WON'T have sessions every single week for a couple years... in many ways will be MORE compelling then trying to cram 20 levels in. Of course, that's just my opinion... I could be wrong. [/QUOTE]
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Starting first 5e D&D game - need some help about amount of sessions for campaign
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