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Starting first 5e D&D game - need some help about amount of sessions for campaign
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<blockquote data-quote="hawkeyefan" data-source="post: 7283987" data-attributes="member: 6785785"><p>Are you running one of the published adventures or making your own material? That’d affect how I’d approach things.</p><p></p><p>Without knowing that, I’d say to have the PCs level up each session. Start at level 3 and then have them gain a new level every time you play. </p><p></p><p>Have a rough plan for each session that corresponds to the level te PCs will be. I would not commit a lot of work to future sessions since it seems possible that the game could end at anytime. So do an outline with a sentence for each session, kind of showing the progression of the story and the threats the PCs will face as the campaign moves along. </p><p></p><p>Then work on the actual session that is next. Design the first actual adventure for session 1 and play that out. Once you’re done, you can then start wirking on part 2 in detail. This will allow you to tailor things to what the players seemed to enjoy. Maybe they didn’t take an interest in the group of bandits you hinted at and planned to be the villains in the next part, but they really lit up at the idea of exploring the old ruins that you mentioned casually. Don’t ignore that. Take your plan and adjust it to what they like. Plan session 2 to be about the ruins, and adjust your overall outline accordingly.</p><p></p><p>If you’re planning on using published material, then your outline will be easier. You can jettison anything in the adventure that doesn’t seem like it will interest your players, and pick the 10 areas you’d like to play. Don’t feel you must adhere to what’s written in the books....you can change the way you get from Session 1 to Session 2 and so on. Again, if the players show interest in areas you had not expected, then you can adjust future sessions as needed.</p><p></p><p>All in all, given the situation you’ve described, I would keep things fairly simple and straightforward. With lots of time in between sessions and a group that may lose interest at any point, you want to engage them but not overwhelm them. Political intrigue and lore heavy story are probably not the best idea. Keep it more “The Hobbit” than “Game of Thrones”. I’d limit long term planning to a rough outline only, and focus work on the next session only. </p><p></p><p>If you have a specific adventure, published or otherwise, in mind then it may be easier to give more specific advice.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7283987, member: 6785785"] Are you running one of the published adventures or making your own material? That’d affect how I’d approach things. Without knowing that, I’d say to have the PCs level up each session. Start at level 3 and then have them gain a new level every time you play. Have a rough plan for each session that corresponds to the level te PCs will be. I would not commit a lot of work to future sessions since it seems possible that the game could end at anytime. So do an outline with a sentence for each session, kind of showing the progression of the story and the threats the PCs will face as the campaign moves along. Then work on the actual session that is next. Design the first actual adventure for session 1 and play that out. Once you’re done, you can then start wirking on part 2 in detail. This will allow you to tailor things to what the players seemed to enjoy. Maybe they didn’t take an interest in the group of bandits you hinted at and planned to be the villains in the next part, but they really lit up at the idea of exploring the old ruins that you mentioned casually. Don’t ignore that. Take your plan and adjust it to what they like. Plan session 2 to be about the ruins, and adjust your overall outline accordingly. If you’re planning on using published material, then your outline will be easier. You can jettison anything in the adventure that doesn’t seem like it will interest your players, and pick the 10 areas you’d like to play. Don’t feel you must adhere to what’s written in the books....you can change the way you get from Session 1 to Session 2 and so on. Again, if the players show interest in areas you had not expected, then you can adjust future sessions as needed. All in all, given the situation you’ve described, I would keep things fairly simple and straightforward. With lots of time in between sessions and a group that may lose interest at any point, you want to engage them but not overwhelm them. Political intrigue and lore heavy story are probably not the best idea. Keep it more “The Hobbit” than “Game of Thrones”. I’d limit long term planning to a rough outline only, and focus work on the next session only. If you have a specific adventure, published or otherwise, in mind then it may be easier to give more specific advice. [/QUOTE]
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Starting first 5e D&D game - need some help about amount of sessions for campaign
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