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*Dungeons & Dragons
Starting first 5e D&D game - need some help about amount of sessions for campaign
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<blockquote data-quote="iserith" data-source="post: 7283991" data-attributes="member: 97077"><p>If you've only got 10 sessions per year, I suggest picking a starting point at either 1st, 3rd, or 5th level and planning tight episodic scenarios that begin and end in the same session. At the end of the session when the scenario is resolved, the party levels up. Or maybe goes up 2 levels, if you want to play up to 20th level. First level to 11th level would be my preference.</p><p></p><p>I've done this before with an Eberron pulp action campaign I called "Serial Hero." Each session's adventure was like a one-shot. They all started in a compelling action scene in a different location in the world. I'd play up the pulpy tropes and drench the adventure in the theme and flavor relevant to the location. There wasn't much of a continuous storyline except for the party's own character development, but there were recurring NPCs and villains from time to time. Everything was over-the-top with campy names and ludicrous schemes. It was awesome.</p><p></p><p>The hardest part of this setup is designing scenarios that are certain to be finished in the allotted time. To do this, I think the best method is to plan the beginning and end scenes well - those are the big budget set pieces that take a little while to resolve at the table. Then the scenes in the middle have to be something you can cut out depending on how much time you have left. You will also want to get the players' buy-in on the setup so they know that they're expected to follow the plot to its completion - this ain't a sandbox type game where they can just wander off and so something that isn't the planned scenario. They should also have a sense that time is precious and they need to be ready to act when prompted so that no time is wasted because you've only got 40 hours per year to play!</p><p></p><p>If you want to workshop this a bit, let me know. Good luck!</p></blockquote><p></p>
[QUOTE="iserith, post: 7283991, member: 97077"] If you've only got 10 sessions per year, I suggest picking a starting point at either 1st, 3rd, or 5th level and planning tight episodic scenarios that begin and end in the same session. At the end of the session when the scenario is resolved, the party levels up. Or maybe goes up 2 levels, if you want to play up to 20th level. First level to 11th level would be my preference. I've done this before with an Eberron pulp action campaign I called "Serial Hero." Each session's adventure was like a one-shot. They all started in a compelling action scene in a different location in the world. I'd play up the pulpy tropes and drench the adventure in the theme and flavor relevant to the location. There wasn't much of a continuous storyline except for the party's own character development, but there were recurring NPCs and villains from time to time. Everything was over-the-top with campy names and ludicrous schemes. It was awesome. The hardest part of this setup is designing scenarios that are certain to be finished in the allotted time. To do this, I think the best method is to plan the beginning and end scenes well - those are the big budget set pieces that take a little while to resolve at the table. Then the scenes in the middle have to be something you can cut out depending on how much time you have left. You will also want to get the players' buy-in on the setup so they know that they're expected to follow the plot to its completion - this ain't a sandbox type game where they can just wander off and so something that isn't the planned scenario. They should also have a sense that time is precious and they need to be ready to act when prompted so that no time is wasted because you've only got 40 hours per year to play! If you want to workshop this a bit, let me know. Good luck! [/QUOTE]
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Starting first 5e D&D game - need some help about amount of sessions for campaign
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