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<blockquote data-quote="Camelot" data-source="post: 4826779" data-attributes="member: 82617"><p>I've noticed that when starting out early in level 1, having bought equipment with 100 gp like the PH tells you, the players aren't that good, and early character death is a real danger. When character death happens, it seems reasonable to give the player's new character equal equipment worth the value of the dead player's equipment.</p><p> </p><p>However, consulting the DMG, a new character at a higher level has way more stuff than a player who actually played up to that level could ever dream of having! If you made a level 1 character using the rules in the DMG, this superchar would have two magic items levels 1 and 2 and all the starting gear they wanted. That is way more than 100 gp worth.</p><p> </p><p>Now, it seems unfair when, for example, at level 3 a player dies and then the new character is superpowered from so many items compared to the others. What if every player, at level 1 started with this abundance of items? It would level off the playing field, and give them the level 1 items that they would never find according to the treasure parcels! I haven't tried it out yet, but I'm thinking of proposing this as a viable idea. What is your experience with starting gear and new characters in 4e?</p></blockquote><p></p>
[QUOTE="Camelot, post: 4826779, member: 82617"] I've noticed that when starting out early in level 1, having bought equipment with 100 gp like the PH tells you, the players aren't that good, and early character death is a real danger. When character death happens, it seems reasonable to give the player's new character equal equipment worth the value of the dead player's equipment. However, consulting the DMG, a new character at a higher level has way more stuff than a player who actually played up to that level could ever dream of having! If you made a level 1 character using the rules in the DMG, this superchar would have two magic items levels 1 and 2 and all the starting gear they wanted. That is way more than 100 gp worth. Now, it seems unfair when, for example, at level 3 a player dies and then the new character is superpowered from so many items compared to the others. What if every player, at level 1 started with this abundance of items? It would level off the playing field, and give them the level 1 items that they would never find according to the treasure parcels! I haven't tried it out yet, but I'm thinking of proposing this as a viable idea. What is your experience with starting gear and new characters in 4e? [/QUOTE]
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