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<blockquote data-quote="eriktheguy" data-source="post: 4841416" data-attributes="member: 83662"><p>I don't think adding mundane items to give a +2 to these skills is a great idea. Many of these checks have significant effects in game and even magic items that give a bonus to them costs hundreds of gold. The climber's kit only helps with climbing because it is a mundane task that should be easier if done carefully. I'm not sure why thief's tools exist anymore. It should be assumed that each character has the necessary equipment to use their abilities, which is why we stopped tracking mundane spell components.</p><p>In any case the modifiers you referenced above look like the +2/-2 ad hoc modifiers that DMs are encouraged to use. What I'm saying is that if your players dress all in black to sneak around give them a +2 bonus, and if they do it during the day give them a -2 penalty, but don't add 'dark clothing' to the list of mundane equipment, make them work for it on their own! Similarly you could give them +2 to a religion check if they find/read/study a tome relevant to the religious question being asked.</p><p>The reason that many class tools appeared in 3e (healers kit) and not in 4e is that it makes for easier book keeping. Assume the rogue has her favorite lock picks and the fighter has some bandages and move on with the encounter. It's fine for the PC to inherit a set of especially fine theive's tools, purchase some healing balms off a traveling druid, or dress to blend in with their background, but leave this to situational modifiers and special cases.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4841416, member: 83662"] I don't think adding mundane items to give a +2 to these skills is a great idea. Many of these checks have significant effects in game and even magic items that give a bonus to them costs hundreds of gold. The climber's kit only helps with climbing because it is a mundane task that should be easier if done carefully. I'm not sure why thief's tools exist anymore. It should be assumed that each character has the necessary equipment to use their abilities, which is why we stopped tracking mundane spell components. In any case the modifiers you referenced above look like the +2/-2 ad hoc modifiers that DMs are encouraged to use. What I'm saying is that if your players dress all in black to sneak around give them a +2 bonus, and if they do it during the day give them a -2 penalty, but don't add 'dark clothing' to the list of mundane equipment, make them work for it on their own! Similarly you could give them +2 to a religion check if they find/read/study a tome relevant to the religious question being asked. The reason that many class tools appeared in 3e (healers kit) and not in 4e is that it makes for easier book keeping. Assume the rogue has her favorite lock picks and the fighter has some bandages and move on with the encounter. It's fine for the PC to inherit a set of especially fine theive's tools, purchase some healing balms off a traveling druid, or dress to blend in with their background, but leave this to situational modifiers and special cases. [/QUOTE]
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