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General Tabletop Discussion
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starting gold, and how it's messed up.
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<blockquote data-quote="Shallown" data-source="post: 1084009" data-attributes="member: 1368"><p>If you have a difference from a new character versus an established character I would allow it then adjust in game over time. I have a habit (bad as it is) that my player's characters are under equiped according to the DMG. I am not a fanatic about being excatly on chart but I do use it as a guide. </p><p></p><p>what I do (as if you cared) is every 2-3 sessions where they have been magic item active (usually fighting not so much in town) I figure what they have as far as wealth goes and adjust what the get to help make things more equal. I have increaseed treasure of encounters, had people show generosity for their work and gifted them with items or cut them a break on buying or commissioning new items (which they have to do for anything over about 3,000 gold). There are a number of ways to get things balanced again. </p><p></p><p>I know it might be Meta-gamey but I'm the Gm and I don't mind. My 10th characters right now are about 5th level in equipment until they turn the treasure they have into more useful items/equipment. Which makes balancing encounters more difficult when they are lacking in the item department (sounds like a mean thing to say)</p><p></p><p>When a replacement character enters I usually have them come in under budget becuase the old (Usually dead) character had some stuff that can be liquidated (not everything since the players aren't scavengers).</p><p></p><p>Also since the players know I will be fair they feel more free to not be so greedy/thrifty but play a little more loosely and in character knowing I won't let them be too poor to long.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1084009, member: 1368"] If you have a difference from a new character versus an established character I would allow it then adjust in game over time. I have a habit (bad as it is) that my player's characters are under equiped according to the DMG. I am not a fanatic about being excatly on chart but I do use it as a guide. what I do (as if you cared) is every 2-3 sessions where they have been magic item active (usually fighting not so much in town) I figure what they have as far as wealth goes and adjust what the get to help make things more equal. I have increaseed treasure of encounters, had people show generosity for their work and gifted them with items or cut them a break on buying or commissioning new items (which they have to do for anything over about 3,000 gold). There are a number of ways to get things balanced again. I know it might be Meta-gamey but I'm the Gm and I don't mind. My 10th characters right now are about 5th level in equipment until they turn the treasure they have into more useful items/equipment. Which makes balancing encounters more difficult when they are lacking in the item department (sounds like a mean thing to say) When a replacement character enters I usually have them come in under budget becuase the old (Usually dead) character had some stuff that can be liquidated (not everything since the players aren't scavengers). Also since the players know I will be fair they feel more free to not be so greedy/thrifty but play a little more loosely and in character knowing I won't let them be too poor to long. Later [/QUOTE]
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