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starting gold, and how it's messed up.
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<blockquote data-quote="Pax" data-source="post: 1085631" data-attributes="member: 6875"><p><strong>Re: Re: Re: Re: Re: starting gold, and how it's messed up.</strong></p><p></p><p></p><p></p><p>Poorly, but yes; the wealth by level table indicates what they should HAVE, total, at each level. Not lifetime-accumulated-stuff. <strong>On hand</strong> stuff.</p><p></p><p></p><p></p><p></p><p>My point here is, a given article of treasure -- be it a bent coppr piece of an artifact -- doesn't count as GIVEN to the party, until the party GETS it. If they never find it, they never get it, so it was never given ... only offered.</p><p></p><p></p><p></p><p></p><p>Or (to paraphrase myself) the designers are real bastards, and enjoy screwing the players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>I was using "you" in the general, not the specific, sense.</p><p></p><p></p><p></p><p>The specific bastard DM I described knew full wELL this process. He was a bastard, though, and didn't care. *shrug* REal shame, 'cause the game was a LOT of fun in most other ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p></p><p>No, it's not irrelevant at all. This was a case of a GM following the wealth-by-level, but <strong>missing</strong> the part where it said that was <strong>supposed</strong> to be what each character HAD, not their share of what had been writtin into his NOTES over the lifetime of the campaign.</p><p></p><p></p><p></p><p>And where were we supposed to find one? As for buying it ... coin was almost as hard toc ome by as useful magic items.</p><p></p><p>Besides; said GM was also averse to the purchase of anything much above potions of cure light wounds -- and even then, they were amazingly rare: in a city of 10,000+ ... we bought out their ENTIRE supply. All six of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p></p><p>Hmm, I've said "the DM" several times, in a non-salutory context,and you think I'm insulting <strong>you</strong>.</p><p></p><p>...</p><p></p><p>Since when did every other DM on the planet (myself included) die off? Did I miss a memo?</p><p></p><p></p><p></p><p>So, you would simply readjust that characters personal wealth-by-level down by the value of that weapon ... forever? Yeah, <strong>that</strong> works ... (note: dripping sarcasm)</p><p></p><p></p><p></p><p>Wealth used up, wealth replaced. You shouldhave on-hand a given amount of treasure. If a player is making IYO excessive use of consumables ... take them aside, before or after the game, and explain the difficulties this is causing you.</p><p></p><p></p><p></p><p></p><p>Now who's being insulting, eh?</p><p></p><p></p><p></p><p>2 does not trump 1. If the process of 2 has failed to meet the requirements of 1, then, additional treasure needs to be distributed through the mechanismof above-average-treasure encounters, until the difference is made up.</p><p></p><p>Basic logic.</p><p></p><p></p><p></p><p></p><p>Only if the DM is a real bas- ... oh, you know the drill.</p><p></p><p>The point is, some DMs are bastards, and will find the least-favorable-to-the-player interpretation possible.</p><p></p><p>The rest of us realise that <strong>fairness</strong> is something to be valued, too.</p><p></p><p></p><p></p><p></p><p>I assume no such thing, and do not agree with that in the slightest. IMO, 10,000gp of magical gear is 10,000gp of magical gear ... found or bought makes no difference.</p><p></p><p></p><p></p><p>Only if the D- argh, AGAIN: you know the drill by now.</p></blockquote><p></p>
[QUOTE="Pax, post: 1085631, member: 6875"] [b]Re: Re: Re: Re: Re: starting gold, and how it's messed up.[/b] Poorly, but yes; the wealth by level table indicates what they should HAVE, total, at each level. Not lifetime-accumulated-stuff. [b]On hand[/b] stuff. My point here is, a given article of treasure -- be it a bent coppr piece of an artifact -- doesn't count as GIVEN to the party, until the party GETS it. If they never find it, they never get it, so it was never given ... only offered. Or (to paraphrase myself) the designers are real bastards, and enjoy screwing the players. :P I was using "you" in the general, not the specific, sense. The specific bastard DM I described knew full wELL this process. He was a bastard, though, and didn't care. *shrug* REal shame, 'cause the game was a LOT of fun in most other ways. :P No, it's not irrelevant at all. This was a case of a GM following the wealth-by-level, but [b]missing[/b] the part where it said that was [b]supposed[/b] to be what each character HAD, not their share of what had been writtin into his NOTES over the lifetime of the campaign. And where were we supposed to find one? As for buying it ... coin was almost as hard toc ome by as useful magic items. Besides; said GM was also averse to the purchase of anything much above potions of cure light wounds -- and even then, they were amazingly rare: in a city of 10,000+ ... we bought out their ENTIRE supply. All six of them. :P Hmm, I've said "the DM" several times, in a non-salutory context,and you think I'm insulting [b]you[/b]. ... Since when did every other DM on the planet (myself included) die off? Did I miss a memo? So, you would simply readjust that characters personal wealth-by-level down by the value of that weapon ... forever? Yeah, [b]that[/b] works ... (note: dripping sarcasm) Wealth used up, wealth replaced. You shouldhave on-hand a given amount of treasure. If a player is making IYO excessive use of consumables ... take them aside, before or after the game, and explain the difficulties this is causing you. Now who's being insulting, eh? 2 does not trump 1. If the process of 2 has failed to meet the requirements of 1, then, additional treasure needs to be distributed through the mechanismof above-average-treasure encounters, until the difference is made up. Basic logic. Only if the DM is a real bas- ... oh, you know the drill. The point is, some DMs are bastards, and will find the least-favorable-to-the-player interpretation possible. The rest of us realise that [b]fairness[/b] is something to be valued, too. I assume no such thing, and do not agree with that in the slightest. IMO, 10,000gp of magical gear is 10,000gp of magical gear ... found or bought makes no difference. Only if the D- argh, AGAIN: you know the drill by now. [/QUOTE]
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