Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Starting Gold and Leveled Wealth/Gear Value
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3150181" data-attributes="member: 30001"><p>In my gaming style, DnD is a resource management game. PCs look for wealth, they make important and tough decisions about spending money. They protect their stuff from theft. They make tough decisions about whether or not to use potions, scrolls, et. al. They make meaningful decisions about what to share, what to sacrifice, what to sell. Finding or losing stuff matters. </p><p></p><p>Finding a big pile of cash in one encounter doesn't mean the DM is going to start manipulating wealth levels in the next encounter. Using a potion in an encounter doesn't mean the DM is going to hand you one before the next. If my adventurer bursts through the door of some old chamber and finds a priceless ruby, then I basically know that I can stop looking for treasure since I've exceed my wealth level. If a street urchin steals that ruby later on, I can pretty much sit back and wait for the DM to dump a new one in my lap. Where's the "adventure" in that? Seems like a joke.</p><p></p><p>"DM audits" and guarranteed levels of wealth makes resource management pointless, though I guess resource management is just one possible aspect of the game. IMO auditing wealth is one step away from getting rid of dice. Getting rid of the "dungeon" - just step PCs through a series of encounters, and with each one say "you lose a resource point, and gain a wealth point". Why bother rolling dice or presenting choices to the players when in the long-term it's just a facade?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3150181, member: 30001"] In my gaming style, DnD is a resource management game. PCs look for wealth, they make important and tough decisions about spending money. They protect their stuff from theft. They make tough decisions about whether or not to use potions, scrolls, et. al. They make meaningful decisions about what to share, what to sacrifice, what to sell. Finding or losing stuff matters. Finding a big pile of cash in one encounter doesn't mean the DM is going to start manipulating wealth levels in the next encounter. Using a potion in an encounter doesn't mean the DM is going to hand you one before the next. If my adventurer bursts through the door of some old chamber and finds a priceless ruby, then I basically know that I can stop looking for treasure since I've exceed my wealth level. If a street urchin steals that ruby later on, I can pretty much sit back and wait for the DM to dump a new one in my lap. Where's the "adventure" in that? Seems like a joke. "DM audits" and guarranteed levels of wealth makes resource management pointless, though I guess resource management is just one possible aspect of the game. IMO auditing wealth is one step away from getting rid of dice. Getting rid of the "dungeon" - just step PCs through a series of encounters, and with each one say "you lose a resource point, and gain a wealth point". Why bother rolling dice or presenting choices to the players when in the long-term it's just a facade? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starting Gold and Leveled Wealth/Gear Value
Top