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Starting hit points?
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<blockquote data-quote="Zil" data-source="post: 4563426" data-attributes="member: 20004"><p>I'm curious what you did for NPCs and such. Did you also bump up their 1st level hit points? I debated going with one of the alternate hit point schemes, but I decided in the end that it would just create more work if I also had to adjust the hit points of all major NPCs and opponents in the adventure path (I was going under the assumption that it would be a level playing field with players and NPCs treated the same). </p><p></p><p>[sblock]</p><p>The players didn't really have any problem with the Glassworks using the standard Pathfinder hit point array. They did have a lot of problems with the quasit in the "semi-optional dungeon". It took three different forays to finally defeat her, and she came pretty close to achieving a TPK on one the first attempt. </p><p></p><p>So far the only permanent death was one player at the hands of Nuala. </p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Zil, post: 4563426, member: 20004"] I'm curious what you did for NPCs and such. Did you also bump up their 1st level hit points? I debated going with one of the alternate hit point schemes, but I decided in the end that it would just create more work if I also had to adjust the hit points of all major NPCs and opponents in the adventure path (I was going under the assumption that it would be a level playing field with players and NPCs treated the same). [sblock] The players didn't really have any problem with the Glassworks using the standard Pathfinder hit point array. They did have a lot of problems with the quasit in the "semi-optional dungeon". It took three different forays to finally defeat her, and she came pretty close to achieving a TPK on one the first attempt. So far the only permanent death was one player at the hands of Nuala. [/sblock] [/QUOTE]
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Starting hit points?
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