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Starting hit points?
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<blockquote data-quote="ShinHakkaider" data-source="post: 4563816" data-attributes="member: 9213"><p>The rules I only bump up the HP if they're classed level NPC's. So Tsuto he got a big HP bump as I also average out HD. Example: a class that uses a D6 HD averages out at 3hp per level + con bonus. </p><p></p><p>[sblock] So far they've had a skirmish with Tsuto and some goblins in the glassworks but when the PC's started cutting through his goblins ( I bumped up the number in that encounter from 8 to 12 because there were something like 6 PC's instead of 4) he bugged out. [/sblock]</p><p></p><p>Altering the HP for NPC's isnt that big of deal for me. At this point I'm doing it with a Post-it pad and a pencil and figuring out the HP in less than a minute or so. Then again I still do prep work with a published adventures, I print out the PDF of the adventure and make changes on the printout. I use the original copy for reading on the train or in bed. The printed PDF is my "work" copy for lack of a better word. </p><p></p><p>Like I said I find the extra HP for the PC's liberating because I dont have to feeli like I'm handling them with kid gloves. Also and I dont know if this is a good thing or not, a few of the spellcasters (there are only 2 fighter types a Dwarven Fighter and a Half-Orc Barbarian out of 6 players...) are taking risks in combat that I dont think they would have normally and it's actually making the game a little more exciting. One of the sorcerers was still almost dropped to zero anyway. </p><p></p><p>We'll see what happens when they fight classed leveled monsters and other NPCs.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 4563816, member: 9213"] The rules I only bump up the HP if they're classed level NPC's. So Tsuto he got a big HP bump as I also average out HD. Example: a class that uses a D6 HD averages out at 3hp per level + con bonus. [sblock] So far they've had a skirmish with Tsuto and some goblins in the glassworks but when the PC's started cutting through his goblins ( I bumped up the number in that encounter from 8 to 12 because there were something like 6 PC's instead of 4) he bugged out. [/sblock] Altering the HP for NPC's isnt that big of deal for me. At this point I'm doing it with a Post-it pad and a pencil and figuring out the HP in less than a minute or so. Then again I still do prep work with a published adventures, I print out the PDF of the adventure and make changes on the printout. I use the original copy for reading on the train or in bed. The printed PDF is my "work" copy for lack of a better word. Like I said I find the extra HP for the PC's liberating because I dont have to feeli like I'm handling them with kid gloves. Also and I dont know if this is a good thing or not, a few of the spellcasters (there are only 2 fighter types a Dwarven Fighter and a Half-Orc Barbarian out of 6 players...) are taking risks in combat that I dont think they would have normally and it's actually making the game a little more exciting. One of the sorcerers was still almost dropped to zero anyway. We'll see what happens when they fight classed leveled monsters and other NPCs. [/QUOTE]
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