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Starting hit points?
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<blockquote data-quote="delericho" data-source="post: 4653170" data-attributes="member: 22424"><p>Ah yes. I forgot a house rule I've been using ever since my first 3.0e campaign: when a character multiclasses into a (base) class with a higher hit die, he gets additional hit points to make up the difference. The total gain is the number of hit points he would have gained for a level in his old class plus the difference in the dice size.</p><p></p><p>So, a Wizard 3 would have 10 hit points (assuming no Con bonus). If that character took a level of Fighter, he would gain a further 9 hit points, to bring him up to what he 'should' have. (That is, 3 for gaining a level in Wizard plus 6 for the difference between d4 and d10.)</p><p></p><p>I have a similar house rule regarding skill points.</p><p></p><p>However...</p><p></p><p>I have been considering going with a slightly higher fixed number of hit points for all levels including first (as you suggest), especially if using the 'hit point advance' rule.</p><p></p><p>I have also been toying with dropping the "four times skill points at first level" rule, changing the max to 1 rank per level, and reducing all fixed skill difficulties by 3. (That or giving everyone 3 free ranks in every skill - that might be a simpler change with the same effect. Especially since I was also probably going to drop trained-only uses of skills.)</p></blockquote><p></p>
[QUOTE="delericho, post: 4653170, member: 22424"] Ah yes. I forgot a house rule I've been using ever since my first 3.0e campaign: when a character multiclasses into a (base) class with a higher hit die, he gets additional hit points to make up the difference. The total gain is the number of hit points he would have gained for a level in his old class plus the difference in the dice size. So, a Wizard 3 would have 10 hit points (assuming no Con bonus). If that character took a level of Fighter, he would gain a further 9 hit points, to bring him up to what he 'should' have. (That is, 3 for gaining a level in Wizard plus 6 for the difference between d4 and d10.) I have a similar house rule regarding skill points. However... I have been considering going with a slightly higher fixed number of hit points for all levels including first (as you suggest), especially if using the 'hit point advance' rule. I have also been toying with dropping the "four times skill points at first level" rule, changing the max to 1 rank per level, and reducing all fixed skill difficulties by 3. (That or giving everyone 3 free ranks in every skill - that might be a simpler change with the same effect. Especially since I was also probably going to drop trained-only uses of skills.) [/QUOTE]
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