Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting Hook to a Dark Sun campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7550764" data-attributes="member: 19270"><p>I'm looking for input and improvements on a "hook" for a <strong>Dark Sun</strong> campaign I'm working on. My players have never done the setting, which is a savage desert world where magic defiles life, halflings are cannibals, and psionics is common. They like semi-structured adventure path campaigns, such as <em>Curse of Strahd</em>. I want to capture the flavor of the setting, do something more novel than "you meet in a tavern," and give us a chance to work this into a <strong>Session 0: Prologue.</strong>[sblock] <em>This is where we start with the hook and then roleplay our way backwards, no dice, making our group history up and building off one another's story. It's a fantastic way to start a group. For example, in Curse of Strahd, we began with the Duchess invitation to clear out gypsies, and we roleplayed back why each player was invited. By the time we were done, one player was the daughter tasked with her first important duty, one was the bastard son that the duchess just wanted out of the house, one was the older half-elf tutor who treated these two like his own children, whether they wanted it or not, and the last was a dwarf forester who had served the family for two generations and knew the parents just as well as the children.</em>[/sblock]</p><p>The campaign premise from which we'll make backgrounds is: [sblock] opposing the despotic sorcerer King Kalak, who is bleeding the city's resources and slaves dry building a monumental ziggurat for the last 20 years. To speed it up, he is now commandeering any and all slaves and promising a massive arena gates to commemorate it all. A resistance has recruited the party in a plan to take down the king (details aren't fully shared in case someone gets caught and the King's mindbenders go to work). Although many have tried over the centuries and failed, the resistance believes the time will never be better to act than now (they don't explain why to keep the party from again, if caught, giving up secrets). The party's role will be to pose as slaves and be taken by the King's templars. An operative will ensure they are redirected to the gladiator pits. They will get more orders once inside, and this will direct them to help smuggle resources and assist a gladiator, to be named (for purposes not yet known). If the party fails, there's a good chance a lot of good people will die. Everyone has to do their part.[/sblock]</p><p><strong>Hook #1. Find a way to get arrested on purpose.</strong> Most crimes are now being punished with a slavery sentence, and the King is taking them all. We'd roleplay how each player gets arrested, using the format from the 2E <strong>Freedom</strong> module. <em>In that module, the arrest scenes are simply no-win farces to get the players captured. I've found if players know the premise to begin with, it's lame to stat up a no-win scenario for them.</em> It appears all is going well, but something goes wrong (maybe a corrupt slaver is tired of losing his profits and cuts a deal to get some slaves "on the sly" to sell to the neighboring city-state of Urik). The party ends up on a mekillot-drawn slave fortress crossing the desert. They'll have to escape and find a way back to Tyr in time to hopefully salvage the mission. <em>Wherein we play the excellent introductory adventure from the 2E box set where the party escapes with little but a bone dagger and jug of water, having to worry more about water than monsters, and learning the flora and fauna of the desert are just as dangerous as any monster.</em></p><p></p><p><strong>#2. Alternatively, the party starts already taken, </strong>having posed as slaves on a resistance friendly farm that is visited for "voluntary donations" by the king's templars. We could use the same hook (corrupt slaver), or someone panics (the templars put it down and these slaves are deemed problematic, so they are traded at a loss to a Urik dealer), and so on. Same escape, but we save the "find a way to get arrested" hook for later as the way they can salvage the mission.</p><p></p><p><strong>Or a 3rd way? </strong></p></blockquote><p></p>
[QUOTE="touc, post: 7550764, member: 19270"] I'm looking for input and improvements on a "hook" for a [B]Dark Sun[/B] campaign I'm working on. My players have never done the setting, which is a savage desert world where magic defiles life, halflings are cannibals, and psionics is common. They like semi-structured adventure path campaigns, such as [I]Curse of Strahd[/I]. I want to capture the flavor of the setting, do something more novel than "you meet in a tavern," and give us a chance to work this into a [B]Session 0: Prologue.[/B][sblock] [I]This is where we start with the hook and then roleplay our way backwards, no dice, making our group history up and building off one another's story. It's a fantastic way to start a group. For example, in Curse of Strahd, we began with the Duchess invitation to clear out gypsies, and we roleplayed back why each player was invited. By the time we were done, one player was the daughter tasked with her first important duty, one was the bastard son that the duchess just wanted out of the house, one was the older half-elf tutor who treated these two like his own children, whether they wanted it or not, and the last was a dwarf forester who had served the family for two generations and knew the parents just as well as the children.[/I][/sblock] The campaign premise from which we'll make backgrounds is: [sblock] opposing the despotic sorcerer King Kalak, who is bleeding the city's resources and slaves dry building a monumental ziggurat for the last 20 years. To speed it up, he is now commandeering any and all slaves and promising a massive arena gates to commemorate it all. A resistance has recruited the party in a plan to take down the king (details aren't fully shared in case someone gets caught and the King's mindbenders go to work). Although many have tried over the centuries and failed, the resistance believes the time will never be better to act than now (they don't explain why to keep the party from again, if caught, giving up secrets). The party's role will be to pose as slaves and be taken by the King's templars. An operative will ensure they are redirected to the gladiator pits. They will get more orders once inside, and this will direct them to help smuggle resources and assist a gladiator, to be named (for purposes not yet known). If the party fails, there's a good chance a lot of good people will die. Everyone has to do their part.[/sblock] [B]Hook #1. Find a way to get arrested on purpose.[/B] Most crimes are now being punished with a slavery sentence, and the King is taking them all. We'd roleplay how each player gets arrested, using the format from the 2E [B]Freedom[/B] module. [I]In that module, the arrest scenes are simply no-win farces to get the players captured. I've found if players know the premise to begin with, it's lame to stat up a no-win scenario for them.[/I] It appears all is going well, but something goes wrong (maybe a corrupt slaver is tired of losing his profits and cuts a deal to get some slaves "on the sly" to sell to the neighboring city-state of Urik). The party ends up on a mekillot-drawn slave fortress crossing the desert. They'll have to escape and find a way back to Tyr in time to hopefully salvage the mission. [I]Wherein we play the excellent introductory adventure from the 2E box set where the party escapes with little but a bone dagger and jug of water, having to worry more about water than monsters, and learning the flora and fauna of the desert are just as dangerous as any monster.[/I] [B]#2. Alternatively, the party starts already taken, [/B]having posed as slaves on a resistance friendly farm that is visited for "voluntary donations" by the king's templars. We could use the same hook (corrupt slaver), or someone panics (the templars put it down and these slaves are deemed problematic, so they are traded at a loss to a Urik dealer), and so on. Same escape, but we save the "find a way to get arrested" hook for later as the way they can salvage the mission. [B]Or a 3rd way? [/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting Hook to a Dark Sun campaign
Top