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Starting HP based on Size, Race and Class...
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<blockquote data-quote="ElPsyCongroo" data-source="post: 8628954" data-attributes="member: 7036111"><p>The thought occurred to me that many people don't like seeing their character being laid low immediately after starting a campaign. So why not boost HP at the start I thought... to at least Level 3 worth (without the being Level 3) but I'm not a fan of preferential treatment, it would need to be a change across the board PCs, NPCs and Monsters alike.</p><p>While I agree that Class should be the primary factor when calculating HP as you progress, but I like the idea of Race providing variation e.g. Yes you're a Wizard but also a Goliath (Racial Trait +1 Con, so increases Race Hit Die by one step) and a medium sized creature...</p><p>So your starting Hit Points look like; HP= 1d6(Wizard) + 1d10 (Goliath) + 1d8 (Medium) + Con Mod</p><p>1d8 would be the baseline for Racial HP, your standard Human analogue.</p><p>A drastic difference for low level play and monsters (hardier goblins for instance), but said difference will have very little effect later on, HP increases per level are still the same. Would this be relatively balanced?</p></blockquote><p></p>
[QUOTE="ElPsyCongroo, post: 8628954, member: 7036111"] The thought occurred to me that many people don't like seeing their character being laid low immediately after starting a campaign. So why not boost HP at the start I thought... to at least Level 3 worth (without the being Level 3) but I'm not a fan of preferential treatment, it would need to be a change across the board PCs, NPCs and Monsters alike. While I agree that Class should be the primary factor when calculating HP as you progress, but I like the idea of Race providing variation e.g. Yes you're a Wizard but also a Goliath (Racial Trait +1 Con, so increases Race Hit Die by one step) and a medium sized creature... So your starting Hit Points look like; HP= 1d6(Wizard) + 1d10 (Goliath) + 1d8 (Medium) + Con Mod 1d8 would be the baseline for Racial HP, your standard Human analogue. A drastic difference for low level play and monsters (hardier goblins for instance), but said difference will have very little effect later on, HP increases per level are still the same. Would this be relatively balanced? [/QUOTE]
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