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Starting HP based on Size, Race and Class...
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<blockquote data-quote="DND_Reborn" data-source="post: 8629352" data-attributes="member: 6987520"><p>Frankly, we like low HP at low levels, the game has enough HP bloat as it is...</p><p></p><p>What is the challenge if you have enough HP for tier 1 that things aren't quite the challenge they could be?</p><p></p><p>BUT... since you <em>want</em> to go this route, there is nothing wrong with it. It is better than 3x hp at level 1 or whatever because it is no longer just <em>class</em> that helps your hp.</p><p></p><p>I would <em>NOT</em> recommend it as a change across the board, however, but let's look at my favorite test subject: the commoner.</p><p></p><p>HP = 1d??? (no class?) + 1d8 (human default) + 4 (medium) + 0 (Con mod). So, 8 or so on average?</p><p></p><p>Perhaps use the sidekick classes (expert as default, so d8 for medium creature) would add a bit more, making it 12 or 13 for a commoner as a level 1 expert?</p><p></p><p>In general, I think it would be easier to simply grant all creatures two addition HD (one for class, one for race?) with appropriate CON bonus because I think that is what you will often get.</p><p></p><p>So, your aforementioned goblin would become 4d6 with 14 hp default. (100% increase)</p><p>A mastiff would go from 1d8+1 to 3d8+3, increasing to 15 hp. (200% increase, making them useful...)</p><p>Yet something like a Wyvern would go from 13d10+39 to 15d10+45, from 110 to 127 (15% increase or so)</p><p>Etc.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8629352, member: 6987520"] Frankly, we like low HP at low levels, the game has enough HP bloat as it is... What is the challenge if you have enough HP for tier 1 that things aren't quite the challenge they could be? BUT... since you [I]want[/I] to go this route, there is nothing wrong with it. It is better than 3x hp at level 1 or whatever because it is no longer just [I]class[/I] that helps your hp. I would [I]NOT[/I] recommend it as a change across the board, however, but let's look at my favorite test subject: the commoner. HP = 1d??? (no class?) + 1d8 (human default) + 4 (medium) + 0 (Con mod). So, 8 or so on average? Perhaps use the sidekick classes (expert as default, so d8 for medium creature) would add a bit more, making it 12 or 13 for a commoner as a level 1 expert? In general, I think it would be easier to simply grant all creatures two addition HD (one for class, one for race?) with appropriate CON bonus because I think that is what you will often get. So, your aforementioned goblin would become 4d6 with 14 hp default. (100% increase) A mastiff would go from 1d8+1 to 3d8+3, increasing to 15 hp. (200% increase, making them useful...) Yet something like a Wyvern would go from 13d10+39 to 15d10+45, from 110 to 127 (15% increase or so) Etc. [/QUOTE]
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