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<blockquote data-quote="burntgerbil" data-source="post: 4303505" data-attributes="member: 49839"><p>I would suggest first - really. I say so for all of the same reasons as above and also about the book. It has been said often that the new PHB plays <em>much</em> better than it reads - and it's going to take some doing to get the first few combats down. I really stress first, because as I read the powers at later levels, I was initially underwhelmed - I simply didn't understand them in comparison to 3.5. After playing some 4e now, I completely reconsider my first judgment and am picking out real gems that will be great later on. </p><p></p><p>Depending on your party, new players might not understand the greatness of forced movement, weakness and slow conditions - they seem underwhelming individually until seen in concert with a party that knows what it's doing - then they really shine. If you toss them a party at 7th or 9th level, they will have many more powers and tactics to keep up with - especially with magic items - than a 1st level party. </p><p></p><p>Get your hands on a copy of "Escape from Sembia" the DDXP mini-module. I have been reading over one and it makes a really good intro into 4E for both player & DM.</p></blockquote><p></p>
[QUOTE="burntgerbil, post: 4303505, member: 49839"] I would suggest first - really. I say so for all of the same reasons as above and also about the book. It has been said often that the new PHB plays [I]much[/I] better than it reads - and it's going to take some doing to get the first few combats down. I really stress first, because as I read the powers at later levels, I was initially underwhelmed - I simply didn't understand them in comparison to 3.5. After playing some 4e now, I completely reconsider my first judgment and am picking out real gems that will be great later on. Depending on your party, new players might not understand the greatness of forced movement, weakness and slow conditions - they seem underwhelming individually until seen in concert with a party that knows what it's doing - then they really shine. If you toss them a party at 7th or 9th level, they will have many more powers and tactics to keep up with - especially with magic items - than a 1st level party. Get your hands on a copy of "Escape from Sembia" the DDXP mini-module. I have been reading over one and it makes a really good intro into 4E for both player & DM. [/QUOTE]
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