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<blockquote data-quote="mmu1" data-source="post: 935245" data-attributes="member: 319"><p>I wasn't really talking about replacing dead characters as much as just newcomers to the group, but... The way I've been handling character death lately is as follows:</p><p></p><p></p><p></p><p>1. You get any XP that was due you (including the XP for the session in which you died).</p><p></p><p>2. You loose 1/2 as much XP as it cost you to go up from the previous level to the one you died at (so, a 4th level character looses 1500 xp, for example) - this is subtracted from any XP you got in #1 first.</p><p></p><p>3. See what level you're at with your new XP total.</p><p></p><p>I do this mainly because I really dislike the fact that by the core rules, you loose any XP for the session that killed you outright, regardless of amount, and then again loose a random amount of XP based on how close you were to leveling - which means that because of chance, someone who just leveled might effectively loose little more than 1/2 a level, while someone who was, say, 250 XP from leveling, will suddenly end up being 2 level lower than if he lived through the ecnounter. Too much inequality for my taste, and too much potential for putting party members far apart in terms of power.</p></blockquote><p></p>
[QUOTE="mmu1, post: 935245, member: 319"] I wasn't really talking about replacing dead characters as much as just newcomers to the group, but... The way I've been handling character death lately is as follows: 1. You get any XP that was due you (including the XP for the session in which you died). 2. You loose 1/2 as much XP as it cost you to go up from the previous level to the one you died at (so, a 4th level character looses 1500 xp, for example) - this is subtracted from any XP you got in #1 first. 3. See what level you're at with your new XP total. I do this mainly because I really dislike the fact that by the core rules, you loose any XP for the session that killed you outright, regardless of amount, and then again loose a random amount of XP based on how close you were to leveling - which means that because of chance, someone who just leveled might effectively loose little more than 1/2 a level, while someone who was, say, 250 XP from leveling, will suddenly end up being 2 level lower than if he lived through the ecnounter. Too much inequality for my taste, and too much potential for putting party members far apart in terms of power. [/QUOTE]
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