Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starting Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5460316" data-attributes="member: 4937"><p>One thing I've learned over the years is that there is no one right style or way to play. It's true that a particular style of play can be done very badly, and some styles are harder to pull off than others, but if you have the experience - and you seem to - I have very little fears about you adopting a radically different style for one campaign and just going with it. In fact, I would strongly encourage you to. If you have spent most of your time doing a thinking man's dark and gritty game, then you might well have a blast doing a thinking man's over the top uber-epic monte haul game of sword and spell slinging superheros. Yes, there are tradeoffs that you may after a few years come to miss, but there are things you can do by going crazy with the scope and power level that are fun. The good news is that you don't have to play just one way. Campaigns can be radically different. Maybe on campaign has a sci-fi thing going with alien invasion and interplanetary travel and magic as technology. Maybe another is set in the stone age with neither magic nor technology known and practiced at a high level. Maybe one campaign has a huge epic political scale, with massive battles, intrigue, and the fate of the universe at stake. Maybe another involves small scale murder mysteries and PC's as local heroes on an intimate scale small town scale where everybody knows your name and you know everyone.</p><p></p><p>There is no wrong theme, just bad implementations. So, after 20 years, if you want to do some thing different, my advice is to just go for it. I'd probably caution new players from jumping headlong into high level play, but that's not the issue here. Heck, if you want to start a game where not only everyone is 8th level, but they get free LA +5 either through racial templates or paragon classes that's cool too.</p><p></p><p></p><p></p><p>My only note of caution that I'll sound is that 'tough guys from the start' doesn't depend on level, but on style of play. You can start at 10th level and not have the feeling of 'tough guys from the start' because everything is relative. Conversely, you can start at 1st level and have a feeling of 'tough guys from the start', and in fact I strive for this. If you are feeling that this element is lacking from your game, it may not be a matter of level that is the issue but style of play and the construction of the setting. That feeling of not being 'tough guys from the start' is based on NPC's stealing too much focus. If you start at 8th level and every NPC is a suitable combat challenge for the PC's and every villain has a stat array higher than the PC's could possibly have + four levels on them to boot, and there are mooks in the guard room that are all elite 6th level fighters (to say nothing of finding 10th level mooks latter on), and there is a sense that the NPC mentor/allies could do the job better than the PC's could if they would just bother to leave the castle, then you aren't going to achieve what sounds like your goal simply because your numbers are bigger than they would be at 1st level.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5460316, member: 4937"] One thing I've learned over the years is that there is no one right style or way to play. It's true that a particular style of play can be done very badly, and some styles are harder to pull off than others, but if you have the experience - and you seem to - I have very little fears about you adopting a radically different style for one campaign and just going with it. In fact, I would strongly encourage you to. If you have spent most of your time doing a thinking man's dark and gritty game, then you might well have a blast doing a thinking man's over the top uber-epic monte haul game of sword and spell slinging superheros. Yes, there are tradeoffs that you may after a few years come to miss, but there are things you can do by going crazy with the scope and power level that are fun. The good news is that you don't have to play just one way. Campaigns can be radically different. Maybe on campaign has a sci-fi thing going with alien invasion and interplanetary travel and magic as technology. Maybe another is set in the stone age with neither magic nor technology known and practiced at a high level. Maybe one campaign has a huge epic political scale, with massive battles, intrigue, and the fate of the universe at stake. Maybe another involves small scale murder mysteries and PC's as local heroes on an intimate scale small town scale where everybody knows your name and you know everyone. There is no wrong theme, just bad implementations. So, after 20 years, if you want to do some thing different, my advice is to just go for it. I'd probably caution new players from jumping headlong into high level play, but that's not the issue here. Heck, if you want to start a game where not only everyone is 8th level, but they get free LA +5 either through racial templates or paragon classes that's cool too. My only note of caution that I'll sound is that 'tough guys from the start' doesn't depend on level, but on style of play. You can start at 10th level and not have the feeling of 'tough guys from the start' because everything is relative. Conversely, you can start at 1st level and have a feeling of 'tough guys from the start', and in fact I strive for this. If you are feeling that this element is lacking from your game, it may not be a matter of level that is the issue but style of play and the construction of the setting. That feeling of not being 'tough guys from the start' is based on NPC's stealing too much focus. If you start at 8th level and every NPC is a suitable combat challenge for the PC's and every villain has a stat array higher than the PC's could possibly have + four levels on them to boot, and there are mooks in the guard room that are all elite 6th level fighters (to say nothing of finding 10th level mooks latter on), and there is a sense that the NPC mentor/allies could do the job better than the PC's could if they would just bother to leave the castle, then you aren't going to achieve what sounds like your goal simply because your numbers are bigger than they would be at 1st level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starting Level
Top