Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7948225" data-attributes="member: 6796661"><p>Sure, I got the idea when an old friend visited from out of down and ran a Dungeon Crawl Classics adventure. Each player is given four characters, none of which have class level. Just race, profession, and resources based on their profession. The idea is that the a number are likely going to die and of any survivors you select one to be your character going forward. I don't recall the specifics of all the DCC rules, as this was a few years ago. </p><p></p><p>What I did for my campaign, is that I used the rules from DDAL-ELW00: What's Past Is Prologue:</p><ul> <li data-xf-list-type="ul">The character has chosen a name, race, and background.</li> <li data-xf-list-type="ul">The character has NOT chosen a class.</li> <li data-xf-list-type="ul">The character has gear plus weapons, up to one common magical item, and proficiencies granted by their race and background.</li> <li data-xf-list-type="ul">A level 0 character has 6 + their Constitution modifier for hit points, 1d6 hit dice, and no proficiency bonus. Weapon and armor proficiencies may be granted by race and background; those are fine!</li> <li data-xf-list-type="ul">Upon hitting first level, the character will gain hit points to meet their chosen classes "hit points at first level." E.g., if the character chooses to become a fighter s/he will gain +4 hit points. </li> <li data-xf-list-type="ul">Each player will roll-up four characters at session zero. We will roll up characters together. If you can't make the first session, you will just roll up a 1st level character and bring it to the next session.</li> </ul><p></p><p>I love this zero-level character-funnel mechanic. But for players who have a strong vision for their character, it may not be for them. But such players would also not like my current campaign which has an Obituaries list proudly displayed behind my DMs chair.</p><p></p><p>The players did pretty well on their first session and all had at least two characters survive. The other characters are basically kept "on the bench." Players can swap characters for different missions and to level them up, but most have settled on a favorite. Another rule in my campaign is that if a character dies, or if a new person joins, the new character is brought in at two levels lower than the lowest member of the party. Derived from that rule we also have any characters on the bench level up so that the lowest level character is no more than two levels below the next level. </p><p></p><p>Having multiple characters not only saves time if a character dies, but also allows more flexibility with downtime activities. In addition to downtime-activity found in the PHB, DMG, and Xanathar's, we also use Matt Coleville's <em>Strongholds and Followers. </em>I also use a homebrewed faction/reputation system heavily influenced by ENWorld En5ider #256: Reputation Rules: Organization Dice. Downtime is kind of a mini game played by post between sessions or at the end of a session if we come to good point for the game to end but still have some time left in our session. </p><p></p><p>Note that I'm not running a typical adventure path or story-driven adventure. I'm running Rappan Athuk, a massive old-school inspired mega-dungeon.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7948225, member: 6796661"] Sure, I got the idea when an old friend visited from out of down and ran a Dungeon Crawl Classics adventure. Each player is given four characters, none of which have class level. Just race, profession, and resources based on their profession. The idea is that the a number are likely going to die and of any survivors you select one to be your character going forward. I don't recall the specifics of all the DCC rules, as this was a few years ago. What I did for my campaign, is that I used the rules from DDAL-ELW00: What's Past Is Prologue: [LIST] [*]The character has chosen a name, race, and background. [*]The character has NOT chosen a class. [*]The character has gear plus weapons, up to one common magical item, and proficiencies granted by their race and background. [*]A level 0 character has 6 + their Constitution modifier for hit points, 1d6 hit dice, and no proficiency bonus. Weapon and armor proficiencies may be granted by race and background; those are fine! [*]Upon hitting first level, the character will gain hit points to meet their chosen classes "hit points at first level." E.g., if the character chooses to become a fighter s/he will gain +4 hit points. [*]Each player will roll-up four characters at session zero. We will roll up characters together. If you can't make the first session, you will just roll up a 1st level character and bring it to the next session. [/LIST] I love this zero-level character-funnel mechanic. But for players who have a strong vision for their character, it may not be for them. But such players would also not like my current campaign which has an Obituaries list proudly displayed behind my DMs chair. The players did pretty well on their first session and all had at least two characters survive. The other characters are basically kept "on the bench." Players can swap characters for different missions and to level them up, but most have settled on a favorite. Another rule in my campaign is that if a character dies, or if a new person joins, the new character is brought in at two levels lower than the lowest member of the party. Derived from that rule we also have any characters on the bench level up so that the lowest level character is no more than two levels below the next level. Having multiple characters not only saves time if a character dies, but also allows more flexibility with downtime activities. In addition to downtime-activity found in the PHB, DMG, and Xanathar's, we also use Matt Coleville's [I]Strongholds and Followers. [/I]I also use a homebrewed faction/reputation system heavily influenced by ENWorld En5ider #256: Reputation Rules: Organization Dice. Downtime is kind of a mini game played by post between sessions or at the end of a session if we come to good point for the game to end but still have some time left in our session. Note that I'm not running a typical adventure path or story-driven adventure. I'm running Rappan Athuk, a massive old-school inspired mega-dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting level
Top