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<blockquote data-quote="MNblockhead" data-source="post: 7948232" data-attributes="member: 6796661"><p>But you don't need to be cautious. I think modern versions of the game and all the heavily story driven game streams have created a sensibility where players expect PC death to be rare and meaningful. But easy death at low levels can make you feel much more invested in the characters who do make it to Tier 2 and if those characters die, it is just as, if not more, impactful. </p><p></p><p>There is no right way to play. Different players and groups enjoy different styles. But if the group goes in expecting that their will be character death and you have backup characters ready to swap in, you don't have to play cautious. The first level fighter who dies so the rest of the party can escape or the overconfident rogue who dies at his first trap can be a memorable as anything else in the campaign.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7948232, member: 6796661"] But you don't need to be cautious. I think modern versions of the game and all the heavily story driven game streams have created a sensibility where players expect PC death to be rare and meaningful. But easy death at low levels can make you feel much more invested in the characters who do make it to Tier 2 and if those characters die, it is just as, if not more, impactful. There is no right way to play. Different players and groups enjoy different styles. But if the group goes in expecting that their will be character death and you have backup characters ready to swap in, you don't have to play cautious. The first level fighter who dies so the rest of the party can escape or the overconfident rogue who dies at his first trap can be a memorable as anything else in the campaign. [/QUOTE]
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