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<blockquote data-quote="prabe" data-source="post: 7948673" data-attributes="member: 7016699"><p>To the extent this is a bug, I think the locus in this instance was that the DM didn't anticipate the encounter killing anyone--and this particular DM is really, really good at setting up combats to be almost-but-not-quite-TPKs. It wasn't particularly avoidable, IIRC, but it wouldn't likely have been lethal to most of the 4th-level PCs</p><p></p><p>However, that's not the problem I personally see with having PCs at widely varying levels. To me, it's about the lower-level PCs not really having a role in many (or most) encounters. If everyone else is, say, 6th level, there's not much a 1st-level character can add, as far as filling party roles, particularly in combat; they might be able to fill an out-of-combat role if the party has one open. If you're trying to give everyone time in the spotlight, it's a lot harder when there are variances as large as there are between, say, 5th-level and 2nd.</p></blockquote><p></p>
[QUOTE="prabe, post: 7948673, member: 7016699"] To the extent this is a bug, I think the locus in this instance was that the DM didn't anticipate the encounter killing anyone--and this particular DM is really, really good at setting up combats to be almost-but-not-quite-TPKs. It wasn't particularly avoidable, IIRC, but it wouldn't likely have been lethal to most of the 4th-level PCs However, that's not the problem I personally see with having PCs at widely varying levels. To me, it's about the lower-level PCs not really having a role in many (or most) encounters. If everyone else is, say, 6th level, there's not much a 1st-level character can add, as far as filling party roles, particularly in combat; they might be able to fill an out-of-combat role if the party has one open. If you're trying to give everyone time in the spotlight, it's a lot harder when there are variances as large as there are between, say, 5th-level and 2nd. [/QUOTE]
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