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<blockquote data-quote="Swarmkeeper" data-source="post: 7948702" data-attributes="member: 6921763"><p>No one said DMing was easy! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I do really like your point about spotlight sharing, though, which I would emphasize should always be at the forefront of a DM's mind. It might be somewhat harder with large level variances, but it certainly isn't impossible. If your game is mostly combat, that ratchets up the difficulty for sure but I still think any level character can help out in most any encounter. If a group finds it is truly impossible for everyone to contribute most of the time, the DM may need to rethink their encounter design so that everyone can feel like they are a big part of the action - again, most of the time. Sounds like you have a great DM, so that wasn't the issue in your particular trap case, just an accident of the dice/circumstances. That happens and is part of the tension that makes the game fun, IMO.</p><p></p><p>I'm not convinced that there are "party roles" that need filling in 5e, however. You can have most any combo of characters and it works fine, even with some overlap - as long as everyone at the table is engaged in creating a fun and memorable time for all.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7948702, member: 6921763"] No one said DMing was easy! :P I do really like your point about spotlight sharing, though, which I would emphasize should always be at the forefront of a DM's mind. It might be somewhat harder with large level variances, but it certainly isn't impossible. If your game is mostly combat, that ratchets up the difficulty for sure but I still think any level character can help out in most any encounter. If a group finds it is truly impossible for everyone to contribute most of the time, the DM may need to rethink their encounter design so that everyone can feel like they are a big part of the action - again, most of the time. Sounds like you have a great DM, so that wasn't the issue in your particular trap case, just an accident of the dice/circumstances. That happens and is part of the tension that makes the game fun, IMO. I'm not convinced that there are "party roles" that need filling in 5e, however. You can have most any combo of characters and it works fine, even with some overlap - as long as everyone at the table is engaged in creating a fun and memorable time for all. [/QUOTE]
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