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*TTRPGs General
Starting Levels?
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<blockquote data-quote="I'm A Banana" data-source="post: 343516" data-attributes="member: 2067"><p>It depends.</p><p></p><p>Level One gives you the "average guys thrown into wild events" idea. You can't be level one and have had any sort of real experience. Level one fighter is still "Town Guard Guy," level one Wizard is still "Mostly the Apprentice." </p><p></p><p>Levels 2-5 give you the "I've already done some cool stuff" idea. You can have an escaped slave, a rebel hero, an exotic creature, y'know, someone who isn't a nobody in the community, some stranger who already can command respect and who's probably tougher than much of the town guard. Y'know...HEROES. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Higher levels start to get wiggy...by that point, you're already extremely successful warriors. You're already famous for exploits and such. While there can be good things drawn from that point, you loose touch, because a good chunk of interesting things have already happened to you. It is, however, good for the epic world-saving plots, y'know, drawing the heroes from all corners of the world. </p><p></p><p>Epic levels are the next big "break," because you can start being superheroes of the world. </p><p></p><p>A lot of it is just "how do you see your character." If you want them to be relatively nameless when you begin, 1st level is best. If you want them to kinda know how to handle themselves, 2-5 is good. If you want them to be true heroes already, go after that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 343516, member: 2067"] It depends. Level One gives you the "average guys thrown into wild events" idea. You can't be level one and have had any sort of real experience. Level one fighter is still "Town Guard Guy," level one Wizard is still "Mostly the Apprentice." Levels 2-5 give you the "I've already done some cool stuff" idea. You can have an escaped slave, a rebel hero, an exotic creature, y'know, someone who isn't a nobody in the community, some stranger who already can command respect and who's probably tougher than much of the town guard. Y'know...HEROES. :) Higher levels start to get wiggy...by that point, you're already extremely successful warriors. You're already famous for exploits and such. While there can be good things drawn from that point, you loose touch, because a good chunk of interesting things have already happened to you. It is, however, good for the epic world-saving plots, y'know, drawing the heroes from all corners of the world. Epic levels are the next big "break," because you can start being superheroes of the world. A lot of it is just "how do you see your character." If you want them to be relatively nameless when you begin, 1st level is best. If you want them to kinda know how to handle themselves, 2-5 is good. If you want them to be true heroes already, go after that. [/QUOTE]
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