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General Tabletop Discussion
*TTRPGs General
Starting Money - Determined by Rules, GM, or Player?
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<blockquote data-quote="Celebrim" data-source="post: 7487781" data-attributes="member: 4937"><p>I voted 'GM' because I believe the GM ultimately pretty much determines everything, but really I don't think any of your answers are sufficient.</p><p></p><p>So, I'm running more or less two games write now, a 3.0e D&D game with extensive house rules, and a 5.0e Call of Cthulhu game with about a dozen pages of house rules governing character generation.</p><p></p><p>Both systems have rules for determining starting wealth. Rules actually written by me.</p><p></p><p>Both systems allow characters to spend resources in CharGen to start as a wealthy character. The Call of Cthulhu game has very complex rules for determining your income based on a combination of random fortune and your credit rating. The D&D game has some simple random starting wealth allocation, but gives the players the option of spending their background trait on a variety of options that increase their starting wealth. </p><p></p><p>So, in either case, what is the answer? The rules determine your wealth. It is not assigned by fiat and I as GM have no control over how much wealth a PC ends up with. However, I the GM actually control the rules and set the rules so that they will produce results I can live with. The player doesn't fully control how much wealth he ends up with, since the rules specify a random factor, but the player does have extensive control over how much wealth he begins with.</p><p></p><p>Anyway, more or less that's always the system I prefer. The reason I end up house ruling it is precisely to avoid situations where characters have wealth that can't really be explained from their preferred background, or where players may want to create a wealthy (or poor) character but the rules have no well balanced provision for playing that way.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7487781, member: 4937"] I voted 'GM' because I believe the GM ultimately pretty much determines everything, but really I don't think any of your answers are sufficient. So, I'm running more or less two games write now, a 3.0e D&D game with extensive house rules, and a 5.0e Call of Cthulhu game with about a dozen pages of house rules governing character generation. Both systems have rules for determining starting wealth. Rules actually written by me. Both systems allow characters to spend resources in CharGen to start as a wealthy character. The Call of Cthulhu game has very complex rules for determining your income based on a combination of random fortune and your credit rating. The D&D game has some simple random starting wealth allocation, but gives the players the option of spending their background trait on a variety of options that increase their starting wealth. So, in either case, what is the answer? The rules determine your wealth. It is not assigned by fiat and I as GM have no control over how much wealth a PC ends up with. However, I the GM actually control the rules and set the rules so that they will produce results I can live with. The player doesn't fully control how much wealth he ends up with, since the rules specify a random factor, but the player does have extensive control over how much wealth he begins with. Anyway, more or less that's always the system I prefer. The reason I end up house ruling it is precisely to avoid situations where characters have wealth that can't really be explained from their preferred background, or where players may want to create a wealthy (or poor) character but the rules have no well balanced provision for playing that way. [/QUOTE]
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