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Starting New Planescape Far Realm Themed Adventure
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<blockquote data-quote="Tony Vargas" data-source="post: 6562714" data-attributes="member: 996"><p>There's little bits of information on the 4e version of the Far Realms scattered all over: the Manual of the Planes, Plane Above & Below, HotEC, all the Monster Manuals, but particularly MM3, the PH3, psionic power, the occasional artifact, like the Crystal of Ebon Flame, Dragon articles, not just on the Far Realms, but on Star Warlocks or Psionics or Shardminds. I'm sure there were adventures in Dungeon that touched on the Far Realms, as well. It's, perhaps appropriately, all frustratingly vague and fragmentary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Planescape, to me, seems almost to spoil the whole thing. It's just so high-magic, high-power, and cosmologically cosmopolitan, it cheapens everything it touches: demons, devils, deities - and the horrors of the Far Realms. Now, maybe if Nyarlathotep ate the Lady of Pain for breakfast and Azathoth swallowed Sigil, you'd have a good campaign opener... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Anyway, stepping entirely outside of D&D, you could check out Mage: the Ascension supplements that talk about the 'Nephandi' are also a good source of general madness and ick - but also on what those cultists might be thinking. And Call of C'thulhu, of course, and HP Lovecraft in general, as well as his imitators. You could get some appropriate imagery from movies (some of them pretty bad) like John Carpenter's remake of The Thing, Event Horizon, Galaxy of Terror (don't say I didn't warn you about some of them being bad), Alien(s), Cabin in the Woods, and a host of others (ironically, movies that claim to be based on Lovecraft rarely deliver). There's also whole genres of anime that might be worth enduring for the same purpose.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6562714, member: 996"] There's little bits of information on the 4e version of the Far Realms scattered all over: the Manual of the Planes, Plane Above & Below, HotEC, all the Monster Manuals, but particularly MM3, the PH3, psionic power, the occasional artifact, like the Crystal of Ebon Flame, Dragon articles, not just on the Far Realms, but on Star Warlocks or Psionics or Shardminds. I'm sure there were adventures in Dungeon that touched on the Far Realms, as well. It's, perhaps appropriately, all frustratingly vague and fragmentary. ;) Planescape, to me, seems almost to spoil the whole thing. It's just so high-magic, high-power, and cosmologically cosmopolitan, it cheapens everything it touches: demons, devils, deities - and the horrors of the Far Realms. Now, maybe if Nyarlathotep ate the Lady of Pain for breakfast and Azathoth swallowed Sigil, you'd have a good campaign opener... ;) Anyway, stepping entirely outside of D&D, you could check out Mage: the Ascension supplements that talk about the 'Nephandi' are also a good source of general madness and ick - but also on what those cultists might be thinking. And Call of C'thulhu, of course, and HP Lovecraft in general, as well as his imitators. You could get some appropriate imagery from movies (some of them pretty bad) like John Carpenter's remake of The Thing, Event Horizon, Galaxy of Terror (don't say I didn't warn you about some of them being bad), Alien(s), Cabin in the Woods, and a host of others (ironically, movies that claim to be based on Lovecraft rarely deliver). There's also whole genres of anime that might be worth enduring for the same purpose. [/QUOTE]
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Starting New Planescape Far Realm Themed Adventure
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