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<blockquote data-quote="invokethehojo" data-source="post: 4988366" data-attributes="member: 62525"><p>I am so glad I found this thread.</p><p></p><p>My group fell out of gaming near the end of 3.5, and when 4e came out it brought us all back together (combined with the opening of a game store in my small town). But since then we have all come to wonder why we still play, and what we are in it for. We have been discussing this, and trying other games, but this primer describes exactly what we were trying to say. I don't necessariliy want to go back to 0e type rules, i like detailed character creation, but this kind of play is what i am missing. Having read this I think we can take a system we like, strip away all the 'problems' we have with it, and get back to the kind of game we want.</p><p></p><p>I wanted to put my 2 cents in. There is nothing in the newer editions saying you can't play that way, but it tends leads you away from that path. Just with how it's written and presented it makes the rules seem absolute, and because of that people come to the table expecting to do everything by the rules. It creates that kind of culture. This may be purely psychological, but it's a very significant factor in what gamers expect/want when playing.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4988366, member: 62525"] I am so glad I found this thread. My group fell out of gaming near the end of 3.5, and when 4e came out it brought us all back together (combined with the opening of a game store in my small town). But since then we have all come to wonder why we still play, and what we are in it for. We have been discussing this, and trying other games, but this primer describes exactly what we were trying to say. I don't necessariliy want to go back to 0e type rules, i like detailed character creation, but this kind of play is what i am missing. Having read this I think we can take a system we like, strip away all the 'problems' we have with it, and get back to the kind of game we want. I wanted to put my 2 cents in. There is nothing in the newer editions saying you can't play that way, but it tends leads you away from that path. Just with how it's written and presented it makes the rules seem absolute, and because of that people come to the table expecting to do everything by the rules. It creates that kind of culture. This may be purely psychological, but it's a very significant factor in what gamers expect/want when playing. [/QUOTE]
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