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<blockquote data-quote="Ariosto" data-source="post: 4989682" data-attributes="member: 80487"><p>Different "old school" DMs certainly did and do have different approaches. One might have a puzzle solved by dice-roll, especially for a character of exceptional intelligence and experience level; another might pose an analogous puzzle to the player. I detest "fudging", but have come across indications that the biggest names among the hobby's pioneers indulged in it on occasion. There are even "railroad conductors", story-driven or otherwise. And of course the D&D supplements and Dragon magazine issues of the 1970s and 1980s offer sometimes amazingly baroque house rules on one subject after another. (Sometimes simpler ones as well; I don't know who liked the unarmed-combat rules in the 1st ed. DMG, which Gary disavowed.)</p><p></p><p>The thing is that you've got a simpler starting point and a lot of freedom to do your own thing -- even if it's the opposite of someone else's thing -- without "playing the game wrong". A book from TSR is not in charge; the DM is in charge.</p><p></p><p>Sure, players unfamiliar with the AD&D "standard" rules might be at a disadvantage in tournaments, but that's not widely relevant.</p><p></p><p>I personally would not be inclined to run an old-style D&D game without magic. There goes half the PHB, and another big chunk of the DMG. What's the point of lugging the books then?</p><p></p><p>With 3e and 4e, a lot more seems "essential". Certainly the fans I've met see little point in parting with the weight of rules apparatus; and in any case I see little appeal in spending hundreds of dollars on material that's just going to gather dust. "Use it or lose it" at some point seems sensible.</p><p></p><p>I get plenty of use out of the Gygaxian DMG without bogging down my game in such continual look-ups of trivia as make up the central activity of a typical 3e or 4e session in my experience.</p><p></p><p>Not that I'm dead-set against that kind of thing. I happen to like Chivalry & Sorcery, which is famously rules-heavy.</p><p></p><p>It's just that C&S is not D&D.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4989682, member: 80487"] Different "old school" DMs certainly did and do have different approaches. One might have a puzzle solved by dice-roll, especially for a character of exceptional intelligence and experience level; another might pose an analogous puzzle to the player. I detest "fudging", but have come across indications that the biggest names among the hobby's pioneers indulged in it on occasion. There are even "railroad conductors", story-driven or otherwise. And of course the D&D supplements and Dragon magazine issues of the 1970s and 1980s offer sometimes amazingly baroque house rules on one subject after another. (Sometimes simpler ones as well; I don't know who liked the unarmed-combat rules in the 1st ed. DMG, which Gary disavowed.) The thing is that you've got a simpler starting point and a lot of freedom to do your own thing -- even if it's the opposite of someone else's thing -- without "playing the game wrong". A book from TSR is not in charge; the DM is in charge. Sure, players unfamiliar with the AD&D "standard" rules might be at a disadvantage in tournaments, but that's not widely relevant. I personally would not be inclined to run an old-style D&D game without magic. There goes half the PHB, and another big chunk of the DMG. What's the point of lugging the books then? With 3e and 4e, a lot more seems "essential". Certainly the fans I've met see little point in parting with the weight of rules apparatus; and in any case I see little appeal in spending hundreds of dollars on material that's just going to gather dust. "Use it or lose it" at some point seems sensible. I get plenty of use out of the Gygaxian DMG without bogging down my game in such continual look-ups of trivia as make up the central activity of a typical 3e or 4e session in my experience. Not that I'm dead-set against that kind of thing. I happen to like Chivalry & Sorcery, which is famously rules-heavy. It's just that C&S is not D&D. [/QUOTE]
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