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Starting Out of the Abyss at Higher Level
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<blockquote data-quote="Leugren" data-source="post: 6710977" data-attributes="member: 44754"><p>I am planning to run my 5th level group through this after we finish LMoP. I'm assuming that Nezznar the Spider was connected to the slavers, and that the capture was conducted in retribution for the party's interference with the Spider's operations. I imagine that the group will have a fairly easy time wiping out their captors and retrieving their equipment. I plan to have the NPCs scatter to the winds as soon as they are set free. </p><p></p><p> A single NPC will probably tag along with the party, providing useful tidbits of information to help guide them through the vast maze of the Underdark. I'll let the situation evolve organically, though, choosing whichever NPC the party members naturally seem to gravitate to. </p><p></p><p> Since I fully expect the slavers to get wiped out, I'll have a large group of "reinforcements" arrive at the outpost from Menzoberranzan shortly after the prisoners escape. They'll naturally want to hunt the party down, thereby preserving the sense of urgency that seems so integral to the first few chapters of the adventure.</p></blockquote><p></p>
[QUOTE="Leugren, post: 6710977, member: 44754"] I am planning to run my 5th level group through this after we finish LMoP. I'm assuming that Nezznar the Spider was connected to the slavers, and that the capture was conducted in retribution for the party's interference with the Spider's operations. I imagine that the group will have a fairly easy time wiping out their captors and retrieving their equipment. I plan to have the NPCs scatter to the winds as soon as they are set free. A single NPC will probably tag along with the party, providing useful tidbits of information to help guide them through the vast maze of the Underdark. I'll let the situation evolve organically, though, choosing whichever NPC the party members naturally seem to gravitate to. Since I fully expect the slavers to get wiped out, I'll have a large group of "reinforcements" arrive at the outpost from Menzoberranzan shortly after the prisoners escape. They'll naturally want to hunt the party down, thereby preserving the sense of urgency that seems so integral to the first few chapters of the adventure. [/QUOTE]
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