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Starting Out of the Abyss at Higher Level
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<blockquote data-quote="Tenva" data-source="post: 6790998" data-attributes="member: 6809441"><p>Just found this thread and its full of interesting ideas. My 5th lvl party have just finished lmop and have gone their separate ways to develop their personal stories, planning to meet in phandelver on high harvesttide in a years time. I let them sort of vote on the next adventure and abyss has won by a landslide. Here are a few ideas I've had so far:</p><p></p><p>One of the pcs has joined order of the gauntlet and will be following up leads provided by documents recovered from the drow antagonist of lost mines. These will probably allude to the troubles brewing in the underdark. I have a few thoughts on how this could go:</p><p></p><p>> the PC gets captured by the drow and misses the meet up. The npc providing the mission becomes concerned and approaches the pcs to organise a rescue mission. This would mean the captured PC missing a few sessions but could give the player an NPC guide to play for a bit.</p><p></p><p>> alternatively, phandalin is raided by drow slavers and the whole party is captured, probably as retribution for thwarting the lmop antagonist. As many have said I might steer away from actually playing this out as a combat encounter.</p><p></p><p>>Either way, I'm playing with the idea of wave echo cave being an entrance into the underdark. In my adventure the booming cavern led to a vast underground body of water. Only problem with this is that most of the locations in abyss seem much further west than phandalin and the area of underdark adjacent to it (the labyrinth I think it was called) I could always move stuff around or have the underground body of water lead to darklake somehow. If I go with the rescue mission approach I could have the pcs reach the kua toa settlement and start things there?</p><p></p><p>Right now these are just ideas, but I'd appreciate any thoughts or feedback.</p></blockquote><p></p>
[QUOTE="Tenva, post: 6790998, member: 6809441"] Just found this thread and its full of interesting ideas. My 5th lvl party have just finished lmop and have gone their separate ways to develop their personal stories, planning to meet in phandelver on high harvesttide in a years time. I let them sort of vote on the next adventure and abyss has won by a landslide. Here are a few ideas I've had so far: One of the pcs has joined order of the gauntlet and will be following up leads provided by documents recovered from the drow antagonist of lost mines. These will probably allude to the troubles brewing in the underdark. I have a few thoughts on how this could go: > the PC gets captured by the drow and misses the meet up. The npc providing the mission becomes concerned and approaches the pcs to organise a rescue mission. This would mean the captured PC missing a few sessions but could give the player an NPC guide to play for a bit. > alternatively, phandalin is raided by drow slavers and the whole party is captured, probably as retribution for thwarting the lmop antagonist. As many have said I might steer away from actually playing this out as a combat encounter. >Either way, I'm playing with the idea of wave echo cave being an entrance into the underdark. In my adventure the booming cavern led to a vast underground body of water. Only problem with this is that most of the locations in abyss seem much further west than phandalin and the area of underdark adjacent to it (the labyrinth I think it was called) I could always move stuff around or have the underground body of water lead to darklake somehow. If I go with the rescue mission approach I could have the pcs reach the kua toa settlement and start things there? Right now these are just ideas, but I'd appreciate any thoughts or feedback. [/QUOTE]
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