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Starting out with Paranoia
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<blockquote data-quote="InVinoVeritas" data-source="post: 5238677" data-attributes="member: 41485"><p>Once you have the books, there's a (short) player's section that gives the rules you need. </p><p> </p><p> </p><p>What your players aren't supposed to know is</p><p>[sblock]</p><p>there really isn't anything more they need to know anyway. Just make impossible scenarios. Give them trap-loaded equipment that is useless to the mission. Everything there is to be a problem. </p><p>[/sblock]</p><p> </p><p>Here are a couple characters that I and my friends had over the years:</p><p> </p><p>Walt-R-PPK: A fat R&D nerd with a nasally voice who successfully completed all 4,729 cycles of Extreme Vocabulary Processing. Proud inventor of the Reusable Grenade! Simply pull the pin from the grenade, throw the grenade and have it explode, retrieve the grenade with the Kwik-E-Last cord, and stick the pin back in the grenade for next time! Big lover of Infrared Happy Sauce and explosives, he became a troubleshooter when he deduced that the disgusting slop he was being served was a Commie attempt to make him unhappy, so he blew up the kitchen personnel.</p><p> </p><p>They-R-ERE: A surly cook from Procurement, Logistics, and Commissary (official title: Culinary Engineer), he always proudly wore his standard-issue hazmat suit, gas mask, and set of ginsu knives. He spoke with a hard-to-place accent ("Not Commie! Is not Commie!"). He valiantly protected the Alpha Complex stores of Improved Extra-Yummy Infrared Happy Sauce during a firestorm in a nearby kitchen in SUX sector. He then "make special dish, over-easy!" for the denizens responsible for the attack (in Cafeteria 2BU). When all those Commie traitors refused to be happy, The Computer had the cafeteria cleansed. </p><p> </p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 5238677, member: 41485"] Once you have the books, there's a (short) player's section that gives the rules you need. What your players aren't supposed to know is [sblock] there really isn't anything more they need to know anyway. Just make impossible scenarios. Give them trap-loaded equipment that is useless to the mission. Everything there is to be a problem. [/sblock] Here are a couple characters that I and my friends had over the years: Walt-R-PPK: A fat R&D nerd with a nasally voice who successfully completed all 4,729 cycles of Extreme Vocabulary Processing. Proud inventor of the Reusable Grenade! Simply pull the pin from the grenade, throw the grenade and have it explode, retrieve the grenade with the Kwik-E-Last cord, and stick the pin back in the grenade for next time! Big lover of Infrared Happy Sauce and explosives, he became a troubleshooter when he deduced that the disgusting slop he was being served was a Commie attempt to make him unhappy, so he blew up the kitchen personnel. They-R-ERE: A surly cook from Procurement, Logistics, and Commissary (official title: Culinary Engineer), he always proudly wore his standard-issue hazmat suit, gas mask, and set of ginsu knives. He spoke with a hard-to-place accent ("Not Commie! Is not Commie!"). He valiantly protected the Alpha Complex stores of Improved Extra-Yummy Infrared Happy Sauce during a firestorm in a nearby kitchen in SUX sector. He then "make special dish, over-easy!" for the denizens responsible for the attack (in Cafeteria 2BU). When all those Commie traitors refused to be happy, The Computer had the cafeteria cleansed. Hope this helps! [/QUOTE]
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