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Starting out with Paranoia
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<blockquote data-quote="Obryn" data-source="post: 5240555" data-attributes="member: 11821"><p>I recommend the XP version. It's very good, very readable, and has very simple rules. Also, it's easy to get a hold of and readily available.</p><p></p><p>The included adventure, Mr. Bubbles, is frankly among the best Paranoia scenarios I've seen. It's really <em>that good</em>; my players have never had as much fun. It has just enough material for one long or two medium-length sessions.</p><p></p><p>If you like that, there are two books of classic adventures re-released for XP, too, incuding the aforementioned Yellow Clearance, Black Box Blues. I have a soft spot for ... crap, the one where you're babysitting a gigantic killer vehicle/robot. That's a fun one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for campaign vs. one-shot... Well, just like with Call of Cthulhu, the expectation is that you'll tone things down for a long-term campaign. The XP book gives great pointers for this, with the "straight" game style. I'm personally more of a fan of the Classic, one-shot style, but YMMV.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5240555, member: 11821"] I recommend the XP version. It's very good, very readable, and has very simple rules. Also, it's easy to get a hold of and readily available. The included adventure, Mr. Bubbles, is frankly among the best Paranoia scenarios I've seen. It's really [I]that good[/I]; my players have never had as much fun. It has just enough material for one long or two medium-length sessions. If you like that, there are two books of classic adventures re-released for XP, too, incuding the aforementioned Yellow Clearance, Black Box Blues. I have a soft spot for ... crap, the one where you're babysitting a gigantic killer vehicle/robot. That's a fun one :) As for campaign vs. one-shot... Well, just like with Call of Cthulhu, the expectation is that you'll tone things down for a long-term campaign. The XP book gives great pointers for this, with the "straight" game style. I'm personally more of a fan of the Classic, one-shot style, but YMMV. -O [/QUOTE]
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