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Starting PC Magic Items Question
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<blockquote data-quote="MadWand" data-source="post: 648955" data-attributes="member: 4540"><p>I am a player in bachrockr's campaign.</p><p></p><p>Yes, it is true PCs get more magic itemsthan NPCs. If NPCs got more magic items, then the PCs would loot these from their bodies, and the ratio would be maintained. So far, what I've seen of magic items in the party seems to be about standard for 10th-11th level.</p><p></p><p>As for worrying about the fact we make our saves, and avoid getting hit in combat, I'm glad that's the case. We nearly had the dreaded Total Party Kill last session... enemies had no trouble hitting us, and I recall several saves that were missed, most notably of course one save vs. a mind flayers mind blast that romoved the sorcerer from combat for an agonizing 12 rounds, or about 4 hours of game time. The fact that the party is missed by attacks more often than not, and makes more than 50% if it's saves, is appropriate, considering that enemies are making many more attacks per round on each of us (on average) than we are on them. Our poor rogue lived through about 20 separate attacks before even getting an action - fortunately he survived, barely. If every NPC is as tough and resourceful as one of the PCs, we would never survive.</p></blockquote><p></p>
[QUOTE="MadWand, post: 648955, member: 4540"] I am a player in bachrockr's campaign. Yes, it is true PCs get more magic itemsthan NPCs. If NPCs got more magic items, then the PCs would loot these from their bodies, and the ratio would be maintained. So far, what I've seen of magic items in the party seems to be about standard for 10th-11th level. As for worrying about the fact we make our saves, and avoid getting hit in combat, I'm glad that's the case. We nearly had the dreaded Total Party Kill last session... enemies had no trouble hitting us, and I recall several saves that were missed, most notably of course one save vs. a mind flayers mind blast that romoved the sorcerer from combat for an agonizing 12 rounds, or about 4 hours of game time. The fact that the party is missed by attacks more often than not, and makes more than 50% if it's saves, is appropriate, considering that enemies are making many more attacks per round on each of us (on average) than we are on them. Our poor rogue lived through about 20 separate attacks before even getting an action - fortunately he survived, barely. If every NPC is as tough and resourceful as one of the PCs, we would never survive. [/QUOTE]
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