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Starting Shackled City AP and need advice
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<blockquote data-quote="erc1971" data-source="post: 3114489" data-attributes="member: 40408"><p>Paladin all the way.</p><p></p><p>SCAP is BRUTAL BRUTAL BRUTAL. You guys will be getting your rear ends handed to you. </p><p></p><p>The Paladin will offer much more than the Bard. After half way through the thing, your only diplomacy will be at the end of a sword anyways. Looking back, I can't see how a Bard would have assisted us in any meaningful way.</p><p></p><p>A few tips that have helped us tremendously and prevented at least 3 TPK's off the top of my head and 4 more situations that we should have TPK'd that would have been entirely different if the Paladin would have been with us then.</p><p></p><p>Dump your mount for the Charging Smite ability in the PHB2, that way, anytime you charge into combat you can smite, charging smite, Rhino Rush and kill whatever it is you hit.</p><p></p><p>There is a feat in the PHB2 that allows you to spend a turn attempt to heal all living beings within 60' and hurt all undead. GET THAT FEAT ASAP! (and have the Cleric get it too!!!!!)</p><p></p><p>Get Winged Boots ASAP - the amount of really nasty stuff that never gets close to the ground is quite high. The ability to turn a complete TPK, no chance in hell of winning fight into something easy with constant flying charges will be very handy. Every single PC in our group that cannot fight well at range got Winged Boots at level 6 or 7 - a neccessity in SCAP unless you want to sit against a wall and doodle while all the fighting goes on.</p><p></p><p>If a feat doesn't help you kick butt and destroy evil, skip it, you will need all the power you can get your hands on.</p><p></p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="erc1971, post: 3114489, member: 40408"] Paladin all the way. SCAP is BRUTAL BRUTAL BRUTAL. You guys will be getting your rear ends handed to you. The Paladin will offer much more than the Bard. After half way through the thing, your only diplomacy will be at the end of a sword anyways. Looking back, I can't see how a Bard would have assisted us in any meaningful way. A few tips that have helped us tremendously and prevented at least 3 TPK's off the top of my head and 4 more situations that we should have TPK'd that would have been entirely different if the Paladin would have been with us then. Dump your mount for the Charging Smite ability in the PHB2, that way, anytime you charge into combat you can smite, charging smite, Rhino Rush and kill whatever it is you hit. There is a feat in the PHB2 that allows you to spend a turn attempt to heal all living beings within 60' and hurt all undead. GET THAT FEAT ASAP! (and have the Cleric get it too!!!!!) Get Winged Boots ASAP - the amount of really nasty stuff that never gets close to the ground is quite high. The ability to turn a complete TPK, no chance in hell of winning fight into something easy with constant flying charges will be very handy. Every single PC in our group that cannot fight well at range got Winged Boots at level 6 or 7 - a neccessity in SCAP unless you want to sit against a wall and doodle while all the fighting goes on. If a feat doesn't help you kick butt and destroy evil, skip it, you will need all the power you can get your hands on. Just my 2 cents. [/QUOTE]
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