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starting sorceror
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<blockquote data-quote="Rel" data-source="post: 447076" data-attributes="member: 99"><p>You might want to consider just how you will fit in with the rest of the characters in the party when picking your spells. Consider the following:</p><p></p><p>If there is a monk in the party, Mage Armor will make you his best friend. If there is also another Arcane caster (like a Wizard) you can cast Mage Armor on him in advance, saving him a spell slot to use for something else. I'll bet if you consistently do that, he'll be more than happy to scribe a few extra scrolls of Sleep or Color Spray to let you have.</p><p></p><p>If there are one or more rogues in the group, consider making a "super defense" character. Take Mage Armor AND Shield. At low levels, you'll be virtually invulnerable. Then team up with the Rogue and help him get Sneak Attacks by flanking.</p><p></p><p>If the fighter in the group is a Power Attack/Cleave type, maybe take Magic Missile. If you roll well on the damage, you can take down a Kobold or Goblin with a single shot. Even if you don't, you soften them up so the fighter can take them down and Cleave into the next guy. You can do the same thing with a crossbow, but then you are looking at taking the -4 penalty for firing into melee if not some cover bonuses too.</p><p></p><p>Also, a readied Magic Missile is perfect for distracting enemy spellcasters and disrupting their spells, which can buy the rest of the party enough time to fight their way through the minions and take him out.</p><p></p><p>If you add to some of these combinations a flying familiar that can do aerial scouting for the party to allow them a better chance of fighting on their own terms, you will be the ultimate team player.</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Rel, post: 447076, member: 99"] You might want to consider just how you will fit in with the rest of the characters in the party when picking your spells. Consider the following: If there is a monk in the party, Mage Armor will make you his best friend. If there is also another Arcane caster (like a Wizard) you can cast Mage Armor on him in advance, saving him a spell slot to use for something else. I'll bet if you consistently do that, he'll be more than happy to scribe a few extra scrolls of Sleep or Color Spray to let you have. If there are one or more rogues in the group, consider making a "super defense" character. Take Mage Armor AND Shield. At low levels, you'll be virtually invulnerable. Then team up with the Rogue and help him get Sneak Attacks by flanking. If the fighter in the group is a Power Attack/Cleave type, maybe take Magic Missile. If you roll well on the damage, you can take down a Kobold or Goblin with a single shot. Even if you don't, you soften them up so the fighter can take them down and Cleave into the next guy. You can do the same thing with a crossbow, but then you are looking at taking the -4 penalty for firing into melee if not some cover bonuses too. Also, a readied Magic Missile is perfect for distracting enemy spellcasters and disrupting their spells, which can buy the rest of the party enough time to fight their way through the minions and take him out. If you add to some of these combinations a flying familiar that can do aerial scouting for the party to allow them a better chance of fighting on their own terms, you will be the ultimate team player. Just a thought. [/QUOTE]
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