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starting sorceror
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<blockquote data-quote="bret" data-source="post: 447173" data-attributes="member: 713"><p>I have to agree with the others on this forum, don't spend a spell known on sleep. The number of spells known per level is too low to 'waste' it on a spell that will so quickly become obsolete.</p><p></p><p>I would definately take shield for one reason that everyone else seems to be skipping over. Every sorcerer and many wizards will be taking Magic Missile. The shield spell provides protection against this spell. Take shield because it provides protection against a very common offensive spell.</p><p></p><p>True Strike maintains it's offensive capabilities and at first level is almost as good as a Magic Missile. At higher levels, you tend to use True Strike with your ray and missile spells (Acid Arrow, Disintegrate, etc).</p><p></p><p>Burning Hands can be nice at higher levels to brush back swarms of creatures. Not super damage, but it gets a fairly good area. The main problem with it is that you have to get too close to the victim, so if used as the main offensive spell it teachs a beginning Sorcerer bad habits.</p><p></p><p>Grease can be used in some interesting ways, but requires a bit more thought.</p><p></p><p>Magic Missile is the main first level spell you will be carrying at high levels.</p><p></p><p>Any of these spells would make a better choice than Sleep. Save up all that money you aren't using to scribe spells in a spellbook, buy a minimum cost Sleep wand and use that instead.</p></blockquote><p></p>
[QUOTE="bret, post: 447173, member: 713"] I have to agree with the others on this forum, don't spend a spell known on sleep. The number of spells known per level is too low to 'waste' it on a spell that will so quickly become obsolete. I would definately take shield for one reason that everyone else seems to be skipping over. Every sorcerer and many wizards will be taking Magic Missile. The shield spell provides protection against this spell. Take shield because it provides protection against a very common offensive spell. True Strike maintains it's offensive capabilities and at first level is almost as good as a Magic Missile. At higher levels, you tend to use True Strike with your ray and missile spells (Acid Arrow, Disintegrate, etc). Burning Hands can be nice at higher levels to brush back swarms of creatures. Not super damage, but it gets a fairly good area. The main problem with it is that you have to get too close to the victim, so if used as the main offensive spell it teachs a beginning Sorcerer bad habits. Grease can be used in some interesting ways, but requires a bit more thought. Magic Missile is the main first level spell you will be carrying at high levels. Any of these spells would make a better choice than Sleep. Save up all that money you aren't using to scribe spells in a spellbook, buy a minimum cost Sleep wand and use that instead. [/QUOTE]
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