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Starting the 4th Book soon, any tips?
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<blockquote data-quote="Andrew Moreton" data-source="post: 8177246" data-attributes="member: 6920268"><p>You have to think about the Red Herrings but I added more and it worked for my group.</p><p>The thing I remember as not working smoothly was the luck power of the dwarf bodyguard, in pathfinder is it actually fairly weak and underwhelming but the encounter where it is first seen working on an npc makes it look powerful and cool . My players worried about it excessivly and as a result when they confronted the dwarf it seemed underwhelming so I recomend either playing it down from the description in the book when first encounted or boosting it to make it as impressive as it looks.</p><p></p><p>The players also don't need to kill Damata's creditors be careful about framing the situation in such a way as to railroad them into violence. My group talked them around with references to their good freind Cipriano and persuaded everyone present to reach a satisfactory business deal. Let the players be creative </p><p></p><p>If you can either have on screen or in person a complete map of the train with the locations of all the interesting NPC's and Red Herrings marked on to help them plan their activities. The only problem we had with this was the printed out train was longer than the room was wide.</p><p></p><p>I really should write up my own advice while I still vaguely remember things</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8177246, member: 6920268"] You have to think about the Red Herrings but I added more and it worked for my group. The thing I remember as not working smoothly was the luck power of the dwarf bodyguard, in pathfinder is it actually fairly weak and underwhelming but the encounter where it is first seen working on an npc makes it look powerful and cool . My players worried about it excessivly and as a result when they confronted the dwarf it seemed underwhelming so I recomend either playing it down from the description in the book when first encounted or boosting it to make it as impressive as it looks. The players also don't need to kill Damata's creditors be careful about framing the situation in such a way as to railroad them into violence. My group talked them around with references to their good freind Cipriano and persuaded everyone present to reach a satisfactory business deal. Let the players be creative If you can either have on screen or in person a complete map of the train with the locations of all the interesting NPC's and Red Herrings marked on to help them plan their activities. The only problem we had with this was the printed out train was longer than the room was wide. I really should write up my own advice while I still vaguely remember things [/QUOTE]
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