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General Tabletop Discussion
*Pathfinder & Starfinder
Starting the iteration at DDXP: Reimagining Skills and Abilities
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<blockquote data-quote="John Quixote" data-source="post: 5797533" data-attributes="member: 694"><p>I thought that it was somehow going to involve Skill and Difficulty ranks, in order to cut down on the actual die-rolling.</p><p></p><p>Such that, for example, skills have (guessing here) five ranks, like Untrained, Trained, Proficient, Expert, Master; and tasks have a difficulty class, like Easy, Moderate, Hard, Daunting, and Impossible. If the task's difficulty surpasses your skill by too many steps, tough luck. If your skill surpasses the task's difficulty by a few ranks, you get a trivial and automatic success. If things match up within a rank or so, though, hey presto, check your relevant ability on 1d20 to see if you succeed, with the TN depending on whether the ranks are an exact match (probably TN 15) or a step off in either direction (TN 10 or 20).</p><p></p><p>The neat thing about a system like this is that it would cut way down on the size of modifiers needed to flesh out the game, the number of "skill points" (or proficiency slots or whatever) needed to make a character, and the frequency of rolling dice for trivial or passive checks during a session.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 5797533, member: 694"] I thought that it was somehow going to involve Skill and Difficulty ranks, in order to cut down on the actual die-rolling. Such that, for example, skills have (guessing here) five ranks, like Untrained, Trained, Proficient, Expert, Master; and tasks have a difficulty class, like Easy, Moderate, Hard, Daunting, and Impossible. If the task's difficulty surpasses your skill by too many steps, tough luck. If your skill surpasses the task's difficulty by a few ranks, you get a trivial and automatic success. If things match up within a rank or so, though, hey presto, check your relevant ability on 1d20 to see if you succeed, with the TN depending on whether the ranks are an exact match (probably TN 15) or a step off in either direction (TN 10 or 20). The neat thing about a system like this is that it would cut way down on the size of modifiers needed to flesh out the game, the number of "skill points" (or proficiency slots or whatever) needed to make a character, and the frequency of rolling dice for trivial or passive checks during a session. [/QUOTE]
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Starting the iteration at DDXP: Reimagining Skills and Abilities
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