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Starting the Pathfinder 2 playtest tonight (at last!) - any tips?
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<blockquote data-quote="zztong" data-source="post: 7497114" data-attributes="member: 6943414"><p>PF2 Players? Do you mean the playtest?</p><p></p><p>If so, and its the first session, we spent most of it making characters, roughly 2-3 hours. It will be longer if you're all sharing a book and none of the players have looked at the rules in advance. The PDF offers some search abilities, but searching on "Spell Roll" will turn up something like 195 hits. The glossary helps and is perhaps the best place to start a search, but it won't answer all of the questions.</p><p></p><p>During play, we regularly have to stop and conduct 10-15 minutes of research in the rule book. The emergence of Update PDFs drags this out even longer. People talk about bringing a snack for your DM to get a Hero Point. Well consider bringing one for your local rules lawyer too.</p><p></p><p>If your DM focuses on having a good game then they're also likely to end up throwing out rules or house-ruling things. This, of course, doesn't lead to playtesting the rules. Be ready for some by-the-rules tragedies, that you have to retroactively house-rule to keep things on track.</p></blockquote><p></p>
[QUOTE="zztong, post: 7497114, member: 6943414"] PF2 Players? Do you mean the playtest? If so, and its the first session, we spent most of it making characters, roughly 2-3 hours. It will be longer if you're all sharing a book and none of the players have looked at the rules in advance. The PDF offers some search abilities, but searching on "Spell Roll" will turn up something like 195 hits. The glossary helps and is perhaps the best place to start a search, but it won't answer all of the questions. During play, we regularly have to stop and conduct 10-15 minutes of research in the rule book. The emergence of Update PDFs drags this out even longer. People talk about bringing a snack for your DM to get a Hero Point. Well consider bringing one for your local rules lawyer too. If your DM focuses on having a good game then they're also likely to end up throwing out rules or house-ruling things. This, of course, doesn't lead to playtesting the rules. Be ready for some by-the-rules tragedies, that you have to retroactively house-rule to keep things on track. [/QUOTE]
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Starting the Pathfinder 2 playtest tonight (at last!) - any tips?
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