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Starting to dislike concentration - possible twist?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6685041" data-attributes="member: 6787650"><p>Yeah, probably. </p><p></p><p>5E is designed for casual gaming, so paranoid crazy-prepared wizard schenanigans aren't really a thing. Look at the Shield spell in 5E, for example. Instead of something which you cast before kicking down the door, it's designed to be a capability which exists on you all the time but is mutually exclusive with other reflexive capabilities like Counterspell. Spells in 5E are mostly designed not to outlast a short conversation. 5E tries its best to make your wizard good at being reactive, not proactive, or at least not very proactive about more than one thing at a time.</p><p></p><p>Apropos, the 5E caster paradigm for powergamers is very concerned with managing your concentration efficiently. Spells like Blindness/Deafness, Grease, Longstrider, and Death Ward are a little bit weaker than other spells of their level, but in exchange you get to use them without breaking Concentration. When you're managing your spell list you should be thinking in terms not just of "do I have all saves covered" but also "which of my spells are usable in combination with the others?" Ideally you want to still have a good action economy even when your concentration is busy with Greater Invisibility or something.</p><p></p><p>(Side note: Animate Dead III and Planar Binding V are pretty weak for their level, but they make up for it by being long-duration and no-concentration, and they both scale really well at higher levels and also stack with themselves. Both spells are arguably overpowered for that reason--they break the concentration economy and allow the wizard to be proactive. Ponder those spells when you're proposing house rules to further break concentration economy.)</p><p></p><p><strong>Final point:</strong> as you're planning how to use your Concentration, pay special attention to spells which scale up their number of targets as you scale up spell slots. Hold Person, Fly, Banishment and Blindness/Deafness come to mind. Hold Person V is kind of like getting to concentrate on four different Hold Person spells simultaneously.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6685041, member: 6787650"] Yeah, probably. 5E is designed for casual gaming, so paranoid crazy-prepared wizard schenanigans aren't really a thing. Look at the Shield spell in 5E, for example. Instead of something which you cast before kicking down the door, it's designed to be a capability which exists on you all the time but is mutually exclusive with other reflexive capabilities like Counterspell. Spells in 5E are mostly designed not to outlast a short conversation. 5E tries its best to make your wizard good at being reactive, not proactive, or at least not very proactive about more than one thing at a time. Apropos, the 5E caster paradigm for powergamers is very concerned with managing your concentration efficiently. Spells like Blindness/Deafness, Grease, Longstrider, and Death Ward are a little bit weaker than other spells of their level, but in exchange you get to use them without breaking Concentration. When you're managing your spell list you should be thinking in terms not just of "do I have all saves covered" but also "which of my spells are usable in combination with the others?" Ideally you want to still have a good action economy even when your concentration is busy with Greater Invisibility or something. (Side note: Animate Dead III and Planar Binding V are pretty weak for their level, but they make up for it by being long-duration and no-concentration, and they both scale really well at higher levels and also stack with themselves. Both spells are arguably overpowered for that reason--they break the concentration economy and allow the wizard to be proactive. Ponder those spells when you're proposing house rules to further break concentration economy.) [B]Final point:[/B] as you're planning how to use your Concentration, pay special attention to spells which scale up their number of targets as you scale up spell slots. Hold Person, Fly, Banishment and Blindness/Deafness come to mind. Hold Person V is kind of like getting to concentrate on four different Hold Person spells simultaneously. [/QUOTE]
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