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Starting to hate the spotlight, a Minor Rant
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<blockquote data-quote="fba827" data-source="post: 6588589" data-attributes="member: 807"><p>Aye, even if the other players are aware,my hey may not be aware of the extent.</p><p></p><p>Sometimes a tv show is better served going out with a bang rather than fizzling on too long.... Don't want your memories of an awesome campaign to be about how it dragged on on life support rather than all the cool stuff that happened until then.</p><p></p><p>Playing for the sake of playing to get to some arbitrary level cap/end point is murder on a campaign's momentum and really should culminate more when story momentum dictates it.</p><p></p><p>And if it's changing systems that is causing people to best irate then don't change systems, stick with the current system for your next campaign</p><p></p><p>If wanting to play higher level is part of the hesitation, maybe simply do a fast forward that the kids start at paragon their and are coming together from their separate lives to resolve something's that their parents had uncovered.</p><p></p><p>Anyway those are my random thoughts based on what you wrote here. Obviously player relationship dynamics and what not are also factors, yada yada yada <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 6588589, member: 807"] Aye, even if the other players are aware,my hey may not be aware of the extent. Sometimes a tv show is better served going out with a bang rather than fizzling on too long.... Don't want your memories of an awesome campaign to be about how it dragged on on life support rather than all the cool stuff that happened until then. Playing for the sake of playing to get to some arbitrary level cap/end point is murder on a campaign's momentum and really should culminate more when story momentum dictates it. And if it's changing systems that is causing people to best irate then don't change systems, stick with the current system for your next campaign If wanting to play higher level is part of the hesitation, maybe simply do a fast forward that the kids start at paragon their and are coming together from their separate lives to resolve something's that their parents had uncovered. Anyway those are my random thoughts based on what you wrote here. Obviously player relationship dynamics and what not are also factors, yada yada yada :-) [/QUOTE]
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