Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting ToA at 5th Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Croesus" data-source="post: 7251242" data-attributes="member: 35019"><p>Before running ToA, I'm planning to pull together a list of hints and where they lead so I ensure passing on this info to the PCs. Unless someone does all the work first, I expect this will take me quite some time. </p><p></p><p>This raises a couple points that all module writers should consider: 1) list hints that players can receive, and 2) have a quick list of all hints in the section with the side-trek/quest/adventure.</p><p></p><p>If I'm trying to encourage the party to take a specific side quest, or want to foreshadow something, having that list handy makes it more likely I'll communicate the information. If I just trust the PCs will talk to the right people, in the right order, at the right time...yeah, that's not happening. </p><p></p><p>When I ran PotA, a number of times someone would say "Who was it that told us about abc?", and I'd promptly go to section abc of the adventure and find...nothing. The person(s) giving the hint(s) were listed in the NPC description in their section of the adventure. If at the beginning of each adventure location there was a quick list of the hints that led to the location and who gives them, that would have helped enormously. It would also serve my first point, as a quick reference of the information that I may want to convey before the party go off toward that encounter/area/whatever.</p><p></p><p>Not sure how clear my point is, so I'll try again: module writers - make it easier to run your adventures by giving GMs quick lists of hints, clues, and so forth for each adventure area/quest. And put that list in the section describing that adventure area/quest.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7251242, member: 35019"] Before running ToA, I'm planning to pull together a list of hints and where they lead so I ensure passing on this info to the PCs. Unless someone does all the work first, I expect this will take me quite some time. This raises a couple points that all module writers should consider: 1) list hints that players can receive, and 2) have a quick list of all hints in the section with the side-trek/quest/adventure. If I'm trying to encourage the party to take a specific side quest, or want to foreshadow something, having that list handy makes it more likely I'll communicate the information. If I just trust the PCs will talk to the right people, in the right order, at the right time...yeah, that's not happening. When I ran PotA, a number of times someone would say "Who was it that told us about abc?", and I'd promptly go to section abc of the adventure and find...nothing. The person(s) giving the hint(s) were listed in the NPC description in their section of the adventure. If at the beginning of each adventure location there was a quick list of the hints that led to the location and who gives them, that would have helped enormously. It would also serve my first point, as a quick reference of the information that I may want to convey before the party go off toward that encounter/area/whatever. Not sure how clear my point is, so I'll try again: module writers - make it easier to run your adventures by giving GMs quick lists of hints, clues, and so forth for each adventure area/quest. And put that list in the section describing that adventure area/quest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting ToA at 5th Level
Top