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General Tabletop Discussion
*Pathfinder & Starfinder
Starting up a rare-magic-item campaign
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<blockquote data-quote="Blue" data-source="post: 3860446" data-attributes="member: 20564"><p>I ran a low magic campaign that started when 3.0 was first coming out. About a year ago after the climax we restarted 80 years in the future. Here's some things I noticed that I changed during the restart (or didn't change, but thought about).</p><p></p><p>Monsters are balanced against magic item toting PCs. When the PCs were 12-14, they had lots of problems hitting monsters, and were hit all the time, Any monster with power attack could reliably use it heavily all the time. You need to balance for this. At the very least, I'd add +1 CR to all non-equipment using creatures once they hit CR 4-5, and again at higher CRs.</p><p></p><p>A pure caster will have a lot of magic options that others won't. If this is a bad thing is up to you. It does make them more powerful. Considering requiring even a little bit of multiclassing if you want a low-magic feel. 'Cause you're describing "low magic item", not "low magic".</p><p></p><p>Item creation is gimped enough - if players want to expend their feat slots and then time and resources for one class of items per feat, let them. And if you are going to gimp it, switch auto-item-creation feats (wizard's scribe scroll) to something else.</p><p></p><p>I have low magic, but low level magic (like potions) can be found. Most major cities will have an item crafter or two that with gather info rolls they could find and commission. Since every wizard had scribe scroll arcane scrolls are easy to find someone to make. I ofset this by also going low-wealth.</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3860446, member: 20564"] I ran a low magic campaign that started when 3.0 was first coming out. About a year ago after the climax we restarted 80 years in the future. Here's some things I noticed that I changed during the restart (or didn't change, but thought about). Monsters are balanced against magic item toting PCs. When the PCs were 12-14, they had lots of problems hitting monsters, and were hit all the time, Any monster with power attack could reliably use it heavily all the time. You need to balance for this. At the very least, I'd add +1 CR to all non-equipment using creatures once they hit CR 4-5, and again at higher CRs. A pure caster will have a lot of magic options that others won't. If this is a bad thing is up to you. It does make them more powerful. Considering requiring even a little bit of multiclassing if you want a low-magic feel. 'Cause you're describing "low magic item", not "low magic". Item creation is gimped enough - if players want to expend their feat slots and then time and resources for one class of items per feat, let them. And if you are going to gimp it, switch auto-item-creation feats (wizard's scribe scroll) to something else. I have low magic, but low level magic (like potions) can be found. Most major cities will have an item crafter or two that with gather info rolls they could find and commission. Since every wizard had scribe scroll arcane scrolls are easy to find someone to make. I ofset this by also going low-wealth. Good luck, =Blue(23) [/QUOTE]
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Starting up a rare-magic-item campaign
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