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Starting up a rare-magic-item campaign
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3861436" data-attributes="member: 40379"><p>Take a look at the CONAN RPG. Those characters get stat bonus increases to all abilities in addition to the single ability increase of core D&D. Increasing ability scores is one way to offset lack of magic items.</p><p></p><p>Eliminate low-level items. For example, the only rings of invisibility are rings of improved invisibility. The only bags of holding are of the largest size. All magic weapons & armour are made of adamantite which increases both the cost and the rarity.</p><p></p><p>You're already giving them max hit points which helps a lot — you've just doubled their hit points! Give them a 32-point buy. Just like the CONAN RPG ability score increases, a 32-point buy gives them higher stats offsetting the need for + ability score items.</p><p></p><p>Make all permanent magic items require the permanency spell just like in previous editions.</p><p></p><p>Remove all class-skill requirements from skills (just like Iron Heroes). Give all classes an additional +2 skill points per level.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3861436, member: 40379"] Take a look at the CONAN RPG. Those characters get stat bonus increases to all abilities in addition to the single ability increase of core D&D. Increasing ability scores is one way to offset lack of magic items. Eliminate low-level items. For example, the only rings of invisibility are rings of improved invisibility. The only bags of holding are of the largest size. All magic weapons & armour are made of adamantite which increases both the cost and the rarity. You're already giving them max hit points which helps a lot — you've just doubled their hit points! Give them a 32-point buy. Just like the CONAN RPG ability score increases, a 32-point buy gives them higher stats offsetting the need for + ability score items. Make all permanent magic items require the permanency spell just like in previous editions. Remove all class-skill requirements from skills (just like Iron Heroes). Give all classes an additional +2 skill points per level. [/QUOTE]
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Starting up a rare-magic-item campaign
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