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*Pathfinder & Starfinder
Starting up a rare-magic-item campaign
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<blockquote data-quote="the Jester" data-source="post: 3862301" data-attributes="member: 1210"><p>I ran an extensive low-magic 3.5 game with a strongly tweaked ruleset. It was great fun, though I went a lot further in limiting magic (there were no 'minor spellcasters', very limited spell lists channeled wizards, clerics and druids into archetypes, item creation required a formula and the feat, and the feat got you a few formulae so you could make three or four different magic items; etc.)</p><p></p><p>One cool thing about this is that low-level enemies remain semi-viable threats, because you don't have the same catastrophic inflation of AC and damage that occurs in standard-magic games at higher levels. So that 1st-level warriors total attack bonus of +3 might actually hit your 10th level fighter's AC 20!</p><p></p><p>I found that it was very advisable to watch CRs carefully. If your pcs have one magic weapon in the group, a monster with DR 15/magic deserves a +1 or +2 CR modifier. </p><p></p><p>Yeah, that game was <em>awesome</em>. It's over now- we finished the second arc of the campaign, which thrust them into the supermagical apocalypse that wiped out the elder civilization thousands of years before the campaign present, in pursuit of their arch-enemy. It was incredibly fun, and the game was extremely roleplaying-heavy, complete with romance and marriage and a lisping knight with a fondness for boys. The rule set I used is posted <a href="http://www.enworld.org/showthread.php?t=131111" target="_blank">here,</a> and the story hour of the campaign (still in progress!) is <a href="http://www.enworld.org/showthread.php?t=138198&page=1&pp=40" target="_blank">here.</a>.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3862301, member: 1210"] I ran an extensive low-magic 3.5 game with a strongly tweaked ruleset. It was great fun, though I went a lot further in limiting magic (there were no 'minor spellcasters', very limited spell lists channeled wizards, clerics and druids into archetypes, item creation required a formula and the feat, and the feat got you a few formulae so you could make three or four different magic items; etc.) One cool thing about this is that low-level enemies remain semi-viable threats, because you don't have the same catastrophic inflation of AC and damage that occurs in standard-magic games at higher levels. So that 1st-level warriors total attack bonus of +3 might actually hit your 10th level fighter's AC 20! I found that it was very advisable to watch CRs carefully. If your pcs have one magic weapon in the group, a monster with DR 15/magic deserves a +1 or +2 CR modifier. Yeah, that game was [i]awesome[/i]. It's over now- we finished the second arc of the campaign, which thrust them into the supermagical apocalypse that wiped out the elder civilization thousands of years before the campaign present, in pursuit of their arch-enemy. It was incredibly fun, and the game was extremely roleplaying-heavy, complete with romance and marriage and a lisping knight with a fondness for boys. The rule set I used is posted [url=http://www.enworld.org/showthread.php?t=131111]here,[/url] and the story hour of the campaign (still in progress!) is [url=http://www.enworld.org/showthread.php?t=138198&page=1&pp=40]here.[/url]. [/QUOTE]
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