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General Tabletop Discussion
*Pathfinder & Starfinder
Starting up a rare-magic-item campaign
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<blockquote data-quote="Matthias" data-source="post: 4030277" data-attributes="member: 3625"><p>I've started up an e-campaign using some of my masterwork rules. It's become quite apparent that NPCs are literally swimming in money with nothing to spend it on when I create them using the existing DMG tables for NPC wealth (DMG page 127).</p><p></p><p>So I was thinking of slashing all NPC (and PC) expected wealth tables (see also DMG pages 135 and 209) to 10% of the listed values per level, but leave the market values for magical equipment as-is. A 20th level PC would be worth 76,000 gp, able to afford some of the best nonmagical gear money can buy, but he'll have to trade almost all of it for a mere +5 sword and a +5 set of armor or shield.</p><p></p><p>The 10% rule won't work too well at the lower levels for PCs, so we will need to fudge things a little.</p><p></p><p>FOR PCs</p><p>1st level == per class (up to 480 gp)</p><p>2nd level == 580 gp</p><p>3rd level == 700 gp</p><p>4th level == 860 gp</p><p>5th level == 1,050 gp</p><p>6th level == 1,300 gp</p><p>7th and up == 1/10th of what's on DMG 135 & 209</p><p></p><p>The tables for NPCs should be okay at 10% of normal (DMG 127), I guess.</p><p></p><p>I've also looked at Iron Heroes (but haven't had the money for it). D&D 4th Edition's deemphasis on magical gear also looks promising.</p><p></p><p>What do yall think? Will the 90% cut in character wealth, balance out the lack of expensive magic gear? Or should I go with a different percentage?</p></blockquote><p></p>
[QUOTE="Matthias, post: 4030277, member: 3625"] I've started up an e-campaign using some of my masterwork rules. It's become quite apparent that NPCs are literally swimming in money with nothing to spend it on when I create them using the existing DMG tables for NPC wealth (DMG page 127). So I was thinking of slashing all NPC (and PC) expected wealth tables (see also DMG pages 135 and 209) to 10% of the listed values per level, but leave the market values for magical equipment as-is. A 20th level PC would be worth 76,000 gp, able to afford some of the best nonmagical gear money can buy, but he'll have to trade almost all of it for a mere +5 sword and a +5 set of armor or shield. The 10% rule won't work too well at the lower levels for PCs, so we will need to fudge things a little. FOR PCs 1st level == per class (up to 480 gp) 2nd level == 580 gp 3rd level == 700 gp 4th level == 860 gp 5th level == 1,050 gp 6th level == 1,300 gp 7th and up == 1/10th of what's on DMG 135 & 209 The tables for NPCs should be okay at 10% of normal (DMG 127), I guess. I've also looked at Iron Heroes (but haven't had the money for it). D&D 4th Edition's deemphasis on magical gear also looks promising. What do yall think? Will the 90% cut in character wealth, balance out the lack of expensive magic gear? Or should I go with a different percentage? [/QUOTE]
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Starting up a rare-magic-item campaign
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