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Community
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Starting Wealth vs Organic Wealth
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<blockquote data-quote="Caliber" data-source="post: 4831742" data-attributes="member: 1310"><p>Obviously I'm no good at formatting these things, but I think my S/O values are correct. Thanks guys, this is precisely what I was looking for! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> you guys rock!</p><p></p><p>[code]</p><p>Level Starting Organic S/O</p><p>1 100 100 100.00%</p><p>2 1920 752 255.32%</p><p>3 2560 1824 140.35%</p><p>4 3200 3344 95.69%</p><p>5 4480 5440 82.35%</p><p>6 6400 8240 77.67%</p><p>7 9600 12000 80.00%</p><p>8 12800 17360 73.73%</p><p>9 16000 24960 64.10%</p><p>10 22400 35440 63.21%</p><p>11 32000 49440 64.72%</p><p>12 48000 68240 70.34%</p><p>13 64000 95040 67.34%</p><p>14 80000 133040 60.13%</p><p>15 112000 185440 60.40%</p><p>16 160000 255440 62.64%</p><p>17 240000 349440 68.68%</p><p>18 320000 483440 66.19%</p><p>19 400000 673440 59.40%</p><p>20 560000 935440 59.86%</p><p>21 800000 1285440 62.24%</p><p>22 1200000 1755440 68.36%</p><p>23 1600000 2425440 65.97%</p><p>24 2000000 3375440 59.25%</p><p>25 2800000 4685440 59.76%</p><p>26 4000000 6435440 62.16%</p><p>27 6000000 8785440 68.29%</p><p>28 8000000 11635440 68.76%</p><p>29 10000000 14885440 67.18%</p><p>30 14000000 18435440 75.94%</p><p>[/code]</p><p></p><p>Edit: For the record, S/O is the percentage obtained by calculating Starting/Organic values. From the chart, it seems level 2 and 3 are the only ones where a starting guy will be coming in sporting more GP than expected of an "organic", although at level 4 the ability to perfectly customize your stuff is worth the 5% loss. The "worst" time to roll in a new character is level 24, when you end up with 59.25% of your expected wealth. I find the S/O value has a tendency to gradually tend downwards before suddenly jumping up, roughly every 5 levels starting at 7th. How do the very high level expected GP totals take into account the lack of 30+ level items? Is it ignored, or is it taken into account, and level 30 values substituted?</p></blockquote><p></p>
[QUOTE="Caliber, post: 4831742, member: 1310"] Obviously I'm no good at formatting these things, but I think my S/O values are correct. Thanks guys, this is precisely what I was looking for! :) you guys rock! [code] Level Starting Organic S/O 1 100 100 100.00% 2 1920 752 255.32% 3 2560 1824 140.35% 4 3200 3344 95.69% 5 4480 5440 82.35% 6 6400 8240 77.67% 7 9600 12000 80.00% 8 12800 17360 73.73% 9 16000 24960 64.10% 10 22400 35440 63.21% 11 32000 49440 64.72% 12 48000 68240 70.34% 13 64000 95040 67.34% 14 80000 133040 60.13% 15 112000 185440 60.40% 16 160000 255440 62.64% 17 240000 349440 68.68% 18 320000 483440 66.19% 19 400000 673440 59.40% 20 560000 935440 59.86% 21 800000 1285440 62.24% 22 1200000 1755440 68.36% 23 1600000 2425440 65.97% 24 2000000 3375440 59.25% 25 2800000 4685440 59.76% 26 4000000 6435440 62.16% 27 6000000 8785440 68.29% 28 8000000 11635440 68.76% 29 10000000 14885440 67.18% 30 14000000 18435440 75.94% [/code] Edit: For the record, S/O is the percentage obtained by calculating Starting/Organic values. From the chart, it seems level 2 and 3 are the only ones where a starting guy will be coming in sporting more GP than expected of an "organic", although at level 4 the ability to perfectly customize your stuff is worth the 5% loss. The "worst" time to roll in a new character is level 24, when you end up with 59.25% of your expected wealth. I find the S/O value has a tendency to gradually tend downwards before suddenly jumping up, roughly every 5 levels starting at 7th. How do the very high level expected GP totals take into account the lack of 30+ level items? Is it ignored, or is it taken into account, and level 30 values substituted? [/QUOTE]
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Starting Wealth vs Organic Wealth
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