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<blockquote data-quote="Herpes Cineplex" data-source="post: 1633538" data-attributes="member: 16936"><p>We have the person coming into the game write up a magic item wish list, including the market price of each item. Then the GM looks at the list, looks at the stuff held by the rest of the party, and decides what to allow in.</p><p></p><p>In some games, it's all of the list. In others, it's anywhere from 25 to 75% of the list. A few times a GM has struck an item but suggested something else in its place. And at least twice, the whole group has negotiated it out-of-character, offering various items from the cache of stuff that no one has found a real use for yet or that the new character might make better use of, in exchange for something else, with the understanding that once we start playing no one's going to kick up a fuss about the new character being given these things.</p><p></p><p>--</p><p>it doesn't happen that often, so we're all comfortable handling it case-by-case</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1633538, member: 16936"] We have the person coming into the game write up a magic item wish list, including the market price of each item. Then the GM looks at the list, looks at the stuff held by the rest of the party, and decides what to allow in. In some games, it's all of the list. In others, it's anywhere from 25 to 75% of the list. A few times a GM has struck an item but suggested something else in its place. And at least twice, the whole group has negotiated it out-of-character, offering various items from the cache of stuff that no one has found a real use for yet or that the new character might make better use of, in exchange for something else, with the understanding that once we start playing no one's going to kick up a fuss about the new character being given these things. -- it doesn't happen that often, so we're all comfortable handling it case-by-case ryan [/QUOTE]
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