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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starting with a magic item as a class feature?
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<blockquote data-quote="CapnZapp" data-source="post: 4802418" data-attributes="member: 12731"><p>The easiest solution is to give it to everyone in the party.</p><p></p><p>And regarding how any item quickly gets obsolete; have any such "soul" or "ancestral" weapon level up as you do (see Adventurer's Vault for rules on this). In other words, treat the magic item to always have your level.</p><p></p><p>But generally, a magic item of your own level isn't all that hot. A magic item four levels above your own (and staying there), on the other hand, is incredibly valuable.</p><p></p><p>So that's the span you have to work with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A level-2 item is mechanically insignificant, and will probably only serve a story role. I wouldn't sweat handing it out for free (even if you hand it out already at level 1 as a level 1 item - it leveling only when you reach level 4).</p><p></p><p>A level+0 item is probably something you can give out nearly for free. Perhaps a feat slot at most; but really, it might be better to simply give a small boon to other characters too.</p><p></p><p>A level+2 item is on the verge of being continuously useful. This I wouldn't hand out without some significant cost.</p><p></p><p>A level+4 item is (per treasure parcel rules) something that will stay as your top-of-the-line magic item throughout your career. It is easily worth sacrificing a major class feature (seeing all that money you free up).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4802418, member: 12731"] The easiest solution is to give it to everyone in the party. And regarding how any item quickly gets obsolete; have any such "soul" or "ancestral" weapon level up as you do (see Adventurer's Vault for rules on this). In other words, treat the magic item to always have your level. But generally, a magic item of your own level isn't all that hot. A magic item four levels above your own (and staying there), on the other hand, is incredibly valuable. So that's the span you have to work with :) A level-2 item is mechanically insignificant, and will probably only serve a story role. I wouldn't sweat handing it out for free (even if you hand it out already at level 1 as a level 1 item - it leveling only when you reach level 4). A level+0 item is probably something you can give out nearly for free. Perhaps a feat slot at most; but really, it might be better to simply give a small boon to other characters too. A level+2 item is on the verge of being continuously useful. This I wouldn't hand out without some significant cost. A level+4 item is (per treasure parcel rules) something that will stay as your top-of-the-line magic item throughout your career. It is easily worth sacrificing a major class feature (seeing all that money you free up). [/QUOTE]
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Starting with a magic item as a class feature?
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