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<blockquote data-quote="Lord Ernie" data-source="post: 5334052" data-attributes="member: 58517"><p>The problem is pretty easy to solve given the right scenario, though. When using a prison/slave-based scenario, anything from a revolt to a single other prisoner breaking out to give them access to some simple weapons will do the trick. Give the rogue a knife/dagger of any kind, and the warrior a sword, and you're all set.</p><p></p><p>Alternatively, talk it over with your players, see what characters they want to play, and accomodate where necessary. Give the rogue the extra ability to use unarmed strike on his powers (note: unarmed attacks do not count as light blades, they are part of the 'unarmed' group), let the swordmage channel his powers through his arms, etc.</p><p></p><p>It's perfectly doable, you just need to be careful and try to accomodate your players - which is pretty much true for any scenario which does not follow the expected approach.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5334052, member: 58517"] The problem is pretty easy to solve given the right scenario, though. When using a prison/slave-based scenario, anything from a revolt to a single other prisoner breaking out to give them access to some simple weapons will do the trick. Give the rogue a knife/dagger of any kind, and the warrior a sword, and you're all set. Alternatively, talk it over with your players, see what characters they want to play, and accomodate where necessary. Give the rogue the extra ability to use unarmed strike on his powers (note: unarmed attacks do not count as light blades, they are part of the 'unarmed' group), let the swordmage channel his powers through his arms, etc. It's perfectly doable, you just need to be careful and try to accomodate your players - which is pretty much true for any scenario which does not follow the expected approach. [/QUOTE]
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