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<blockquote data-quote="Jhaelen" data-source="post: 5337248" data-attributes="member: 46713"><p>Errm, have you actually ever played with players that are new to roleplaying games? In my experience they're exactly the kind of players who would have zero problems with such a scenario, since they haven't already been brainwashed into believing everything they're able to do must be written down somewhere!</p><p>Are you talking about the book that gives DM advice, includes rule zero, page 42, and the advice to say 'yes'?</p><p>Not necessarily. It wouldn't be a bad idea, though, for a DM planning to do something like this to mention it to the players, so they'll know what to expect.</p><p>The alternative is to do what I've done: I'm very lenient about switching powers. Whenever they get an extended rest they can exchange them with other powers.</p><p>But isn't that sort of the point? If there was no noticable mechanical effect of not having any equipment, why bother at all? It's supposed to be a different kind of challenge.</p><p></p><p>As is the whole idea of creating a scenario involving (temporary) loss of equipment. Is this thread about giving advice how to run such a scenario or not?</p><p>So, your argument is that we should accept this as the status quo?</p><p>How about adding a power card 'Do something awesome!', so nobody forgets it?</p><p>I disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Exactly!</p><p>Well, it's one thing to point out potential problems (RAW or otherwise) and ask for suggestions to solve them. And it's another thing to say 'It cannot be done because RAW says xyz - just you try to prove me wrong!'</p><p>This could happen with a bad or inexperienced DM whou didn't put some thought into it. </p><p>Note, that I'm not recommending for a DM to simply take the pc's equipment away without adjusting anything else.</p><p>Umm, yes? Have you never minionized an unimportant npc?</p><p>You keep repeating that... Have you ever noticed that rogues get the highest number of trained skills? Now, maybe in your games, skills aren't useful for anything, but in my games and in such a kind of scenario I'd actually expect them to excel. Rogues tend to have exactly the kind of skills that would be helpful in such a scenario: Stealth, and Thievery!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5337248, member: 46713"] Errm, have you actually ever played with players that are new to roleplaying games? In my experience they're exactly the kind of players who would have zero problems with such a scenario, since they haven't already been brainwashed into believing everything they're able to do must be written down somewhere! Are you talking about the book that gives DM advice, includes rule zero, page 42, and the advice to say 'yes'? Not necessarily. It wouldn't be a bad idea, though, for a DM planning to do something like this to mention it to the players, so they'll know what to expect. The alternative is to do what I've done: I'm very lenient about switching powers. Whenever they get an extended rest they can exchange them with other powers. But isn't that sort of the point? If there was no noticable mechanical effect of not having any equipment, why bother at all? It's supposed to be a different kind of challenge. As is the whole idea of creating a scenario involving (temporary) loss of equipment. Is this thread about giving advice how to run such a scenario or not? So, your argument is that we should accept this as the status quo? How about adding a power card 'Do something awesome!', so nobody forgets it? I disagree :) Exactly! Well, it's one thing to point out potential problems (RAW or otherwise) and ask for suggestions to solve them. And it's another thing to say 'It cannot be done because RAW says xyz - just you try to prove me wrong!' This could happen with a bad or inexperienced DM whou didn't put some thought into it. Note, that I'm not recommending for a DM to simply take the pc's equipment away without adjusting anything else. Umm, yes? Have you never minionized an unimportant npc? You keep repeating that... Have you ever noticed that rogues get the highest number of trained skills? Now, maybe in your games, skills aren't useful for anything, but in my games and in such a kind of scenario I'd actually expect them to excel. Rogues tend to have exactly the kind of skills that would be helpful in such a scenario: Stealth, and Thievery! [/QUOTE]
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